In different game genres, the role of monsters can be completely opposite, so their presentation and mechanics should align with the specific genre.
Game rules and mechanics can clearly communicate the focus of gameplay, such as combat-heavy mechanics for tactical games and more narrative-focused mechanics for story-driven games.
Designing game mechanics involves considering the balance between detailed rules for combat, varying levels of action economy, and the degree of narrative flexibility, depending on the intended gameplay experience.
Desire can drive success or failure in games, not just decisions and die rolls.
Players can want their characters to fail for the sake of the story, leading to deeper character development.
RPGs can offer immersion where players experience the story or participation where they help create it, each with their own advantages and disadvantages.