The hottest Mechanics Substack posts right now

And their main takeaways
Category
Top Science Topics
lcamtuf’s thing 6938 implied HN points 17 Nov 24
  1. Involute gears are used in many everyday items like toys and cars. Their special shape helps them work smoothly and efficiently.
  2. These gears have specific properties that reduce friction and vibrations, allowing them to transfer motion without problems. This ensures they work together seamlessly.
  3. Understanding the design of involute gears helps in creating various gear types, even unique shapes, making it easier to innovate in mechanical engineering.
Fields & Energy 359 implied HN points 27 Mar 24
  1. James Clerk Maxwell was a key figure in understanding electricity and magnetism. He linked these topics together, showing how they relate to light.
  2. Maxwell created a set of equations that describe how electric and magnetic fields behave. These are known today as Maxwell's equations.
  3. Maxwell built on the ideas of earlier scientists, like Gauss and Faraday, and later, Heaviside simplified his work into the four equations used today.
RPG Design Theories 334 implied HN points 26 Apr 23
  1. Game mechanics should aim to be believable, easy-to-understand, and fun at the same time.
  2. Mechanics should tie to what's important in the game, determining when dice rolling comes into play.
  3. Consider the impact of player failure on their gameplay experience and find the right balance of randomization in tasks.
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Splitting Infinity 39 implied HN points 22 Dec 23
  1. Being an Honest Broker is important in a community to prioritize honesty and fairness.
  2. The connection between evolutionary theory and Newtonian mechanics is intriguing and may lead to new ideas.
  3. Exploring measurable animal welfare can lead to uncomfortable questions about balancing welfare across species.
Homo Ludens 0 implied HN points 03 Mar 24
  1. Early editions of Dungeons & Dragons had non-unified core mechanics with different dice. This made the game confusing for some players.
  2. The third and 3.5 editions of Dungeons & Dragons introduced unified core mechanics centered around the d20 die, simplifying gameplay and making it more appealing to new and returning players.
  3. Unified mechanics, now commonly expected in tabletop games, streamline gameplay, remove complicated rules, and make the overall experience more accessible.