Computer Ads from the Past • 640 implied HN points • 28 Jan 26
- Ambitious games can still be built on 8-bit machines by using assembly, modular code, and clever memory tricks to add bigger worlds and bitmap graphics within tight limits like 64K.
- Future hardware should prioritize a fast CPU, strong graphics and sound chips, and lots of RAM (at least 1MB); while 68000 systems and CD-ROMs offer promise, issues like market reach and CD seek times limit immediate change.
- Good game design emphasizes believable sound and avoiding reinforcement of negative behavior, and today quality and professionalism matter more—work with publishers early because solo-finished games are often not marketable.