The hottest Retro Gaming Substack posts right now

And their main takeaways
Category
Top Technology Topics
Rings of Saturn • 87 implied HN points • 16 Mar 26
  1. Both the Saturn and PlayStation releases have a title-screen cheat code that unlocks a Course Select so you can start from later stages; the Saturn sequence requires very fast input (15-frame timeout).
  2. On the Course Select screen, holding specific button combinations with Start selects stages 4–7 and gives weapons appropriate to the chosen course (different hold combos are used on Saturn vs. PlayStation).
  3. The codes were found by tracing the game's input handling in memory with tools like Cheat Engine and the Mednafen debugger; the game matches a timed button sequence to set a cheat flag and then reads held-button flags to alter the starting course, and the logic is the same on both versions.
Rings of Saturn • 116 implied HN points • 13 Mar 26
  1. A prerelease Ridge Racer demo on the Japanese DemoDemo Vol. 1 disc contains almost a full build of the game. A patch can remove the demo limits so you can access menus, switch cars, and play other courses.
  2. The demo differs noticeably from the final release: missing or placeholder graphics and sounds, incomplete menus and name entry, different car models and records, and missing features like save/load, pause, and attract mode; debug options also reveal unused things like an overhead camera.
  3. Only a few small code changes (mode and camera values) are needed to unlock these parts, and file timestamps place the demo just weeks before the final build, offering a rare early look at PlayStation launch-era development.
Rings of Saturn • 72 implied HN points • 11 Mar 26
  1. The game records button sequences in memory and matches them against stored patterns to flip bitflags that enable cheats, letting you play as bosses or hidden characters, enable easy secret moves, or enable URA-specific modes.
  2. New and partly undocumented codes let you control the title screen background and in-game videos with the D-pad and face buttons, and a broken A,A code can be fixed by a simple memory edit to make the "Press Start" text spin.
  3. Some codes can undo other cheat effects, similar tricks weren’t found on the PlayStation Toshinden releases, and there are likely more console-specific secrets still waiting to be discovered.
Rings of Saturn • 72 implied HN points • 27 Feb 26
  1. You can enter a controller-button sequence at the title screen that spells out OPEN IT ALL to unlock every track, multiplayer mode, and challenge clip.
  2. The game maps controller buttons to letters stored in memory so you literally type cheat words (A–Z and space); other valid cheats include CLEAR, TRACKS, MODES, BIKES, CHALLENGES, NO CHEATS, and FREESTYLE.
  3. Many online cheat listings are wrong, but using an emulator debugger and the game's debug symbols reveals the real cheat strings and shows that QUICKSEASON is a cheat that sets races to one lap.
Rings of Saturn • 72 implied HN points • 20 Feb 26
  1. There are multiple real cheat codes for RoboCop (2003) — not just the single one often posted online — including infinite power, infinite ammo, invincibility, instant level completion, and a level-select option.
  2. Because the PS2 build included debug symbols, the cheat-handling function and its data structures could be found and inspected, which made it possible to map button bitmasks to actual button sequences and uncover the codes.
  3. Cheat availability differs by platform: the PS2 and GameCube share the same set, the Xbox is missing some, and a few codes are impossible to enter on certain consoles because their controllers lack the needed buttons.
Get a weekly roundup of the best Substack posts, by hacker news affinity:
Rings of Saturn • 116 implied HN points • 26 Jan 26
  1. The R&R mod turns Sonic R into a relaxed exploration mode with unlimited time to wander and a Retire option to end a session. It also reworks controls to lower top speed, improve turning and traction, and simplifies the HUD for exploration.
  2. Collectibles and unlocks no longer require winning races: if you leave a course you keep any Chaos Emeralds you found, and collecting all five Sonic tokens marks you as having won and unlocks special characters. That makes getting extras and exploring possible without racing pressure.
  3. The mod implements these changes by patching in-ROM game state and control tables—adjusting race-state values, skipping finish/lap checks, overriding HUD rendering, and changing character parameters—so the original game logic still runs while allowing indefinite, exploration-focused play.
Rings of Saturn • 87 implied HN points • 28 Jan 26
  1. The same game uses completely different cheat systems on each platform, so the N64, Dreamcast, and PlayStation versions each have unique ways to unlock hidden features and content.
  2. On Dreamcast, pressing face buttons on the title screen fills a buffer and matching specific eight-button sequences triggers secrets; these unlock a Pong mini-game, extra goofy cars, a free-flight camera, five turbo boosts, the staff roll, and one sequence that appears to do nothing.
  3. On PlayStation, two distinct eight-button title-screen sequences give big rewards: one sets your Roadster Trophy cash to ten million and the other unlocks Category A/B cars, and entering both also marks several championship trophies as completed.
Rings of Saturn • 43 implied HN points • 13 Feb 26
  1. The game encodes button sequences into an accumulator: L3 clears it and other buttons shift the value by 3 bits then OR in a small button code.
  2. Entering L3, Right, L1, Down, R1, Left on the title screen sets the accumulator to the unlock value and reveals all seasons, bonus characters, tracks, and the history movie.
  3. The same cheat-input system appears in other Sony games like God of War, and there’s a separate hidden sequence (Down, Start, Left, L1) that sets a different value likely meant to show biker coordinates but has no visible effect.
Rings of Saturn • 43 implied HN points • 09 Feb 26
  1. You can unlock a level select on the Saturn version by holding Start on the Options screen and entering: A, C, Up, Right, A, Down, Up, Left; this lets you start any of the eight levels.
  2. A wireframe mode makes the sub-cubes transparent when you pause, hold Start, and enter: A, C, Up, Right, A, B, Left, C.
  3. You can force a Stage Clear (or Level Clear on the final stage) by pausing, holding Start, and entering: A, C, Up, Right, A, Right, A, B, which can carry you to the end of the game.
Rings of Saturn • 29 implied HN points • 16 Feb 26
  1. Impact Racing's Saturn build hides a debug menu like the PlayStation version, and it can be enabled by changing a hardcoded disable flag in the game binary.
  2. The debug menu lets you tweak cars, tracks and gameplay values—payload, armor, fog and other parameters—and it reveals internal car names and the game's mystery/bonus cars.
  3. Finding the menu came from searching ASCII strings in the binary and following community clues, and it was tricky to reproduce because the in-memory address used to open the menu changes after each use.
Rings of Saturn • 87 implied HN points • 16 Jan 26
  1. Reverse engineering found the game records button presses into a hex "accumulator" and uses specific button sequences to unlock secret teams; the All Teams code listed on cheat sites also works on the US PlayStation version.
  2. There’s a "Lewd lineup" Easter egg that appears when you unlock Secret/England 1966 vs Europe/Rep of Ireland and enter a second button code — it replaces the pre-match player lineup with an explicit (NSFW) image; that effect is absent in the PAL PlayStation release but does appear in the PC port.
  3. A separate multi-part cheat triggers a voice saying "Oh, yeah!" and seems intended to enable extra sound effects, but the audio never plays during matches because the referenced sound file is missing; these findings came from inspecting memory and decompiling the game with tools like RALibretro and Ghidra.
Rings of Saturn • 58 implied HN points • 23 Jan 26
  1. In Road Rash 3D, certain player names trigger strcmp checks that activate cheats — for example, IBaChtR gives $33,333 and unlocks all bikes, while MACVVASM and _33333 provide subsets of those effects.
  2. In Road Rash Jailbreak you open a hidden cheat textbox by highlighting Options → Multiplayer and holding L1+L2+R1+R2+Left then pressing X, and entering codes like KLFSDA, CMB, BDK, and FDMFG unlocks mode settings or grants four nitros.
  3. Looking at the PlayStation BIOS string-comparison calls and the game code lets you verify and discover real, working cheats and clarifies how to enter ones that online lists describe poorly.
Rings of Saturn • 43 implied HN points • 30 Jan 26
  1. Hidden cheat sequences exist in all three console versions and can unlock campaigns and extras when entered on the menu screens.
  2. Each port implements cheats differently: the GameCube uses a Konami-style code, the PS2 uses an R1/L1/Triangle/X sequence, and the Xbox has a more advanced, togglable cheat manager that enables invulnerability, infinite ammo/turbo, frame modes, and a Mega Cheat.
  3. Emulator-based debugging and reverse engineering (memory breakpoints, Ghidra with platform plugins) uncovered the input handlers, memory addresses, and static button arrays that map to those cheat codes.
Rings of Saturn • 43 implied HN points • 19 Jan 26
  1. Both Saturn Lode Runner games hide easy-to-use name-entry cheats: entering SPECIAL! (or SPECIAL?) and holding L at start opens a bonus stage, and entering a name as " PATRA" then pausing and inputting Up, Up, Down, Down, Right, Left, Right, Left, Y, X, Y, X jumps you to the ending and staff roll.
  2. Lode Runner Extra has extra unique codes too — entering SATURNSUPER then holding R at start loads a different bonus level (the Saturn Super demo disc stage) — and a GODAI@TECHARTS string is present in the code but only partially implemented in The Legend Returns.
  3. The cheats are implemented as ASCII name checks, which made them straightforward to find by reverse engineering, and the NTSC-U PlayStation release includes the SPECIAL! code but not the same credits-skip button sequence.
Rings of Saturn • 43 implied HN points • 12 Jan 26
  1. The main menu doubles as an unusual cheat-entry system where pressing Right advances a letter count (one press = A, two = B, etc.) and pressing Left locks in the current letter to start the next one.
  2. Two hidden words trigger cheats: typing AGE unlocks four bonus tracks, and typing COCKNEY turns your vehicle into a double-decker bus.
  3. Reverse engineering shows the counts are stored in a buffer (starting at 0x8008a398), each value is converted to ASCII by adding 0x40, the game compares the resulting string to the cheat words, and input times out after 250 frames unless you keep pressing Left or Right.
Rings of Saturn • 72 implied HN points • 16 Dec 25
  1. V‑Rally 2’s PlayStation build hides a secret Araignos mini‑game — a multiplayer Snake‑style game present in the PS release and prototype but not in the Dreamcast or PC versions.
  2. Reverse engineering with an emulator memory snapshot and Ghidra revealed the specific cheat button sequence and the memory flag/address that enable the hidden mini‑game.
  3. Araignos supports up to four players via a PlayStation multitap, uses unusual controls (Square/Circle for left/right), and features many power‑ups and chaotic mechanics that are playable with controller remapping or slowed emulation.
Rings of Saturn • 29 implied HN points • 21 Jan 26
  1. The PlayStation A Bug’s Life has a hidden unlock-all-levels cheat that you trigger by doing a precise sequence in the Training level: specific actions with berries, jumps, stomps, seeds, getting to the top, collecting exactly seven grains, spinning, pausing, exiting, and holding R1+L2.
  2. Reverse engineering found the game writes 0x000f to memory address 0x80082284 to unlock all levels, and a function executed during the Training stage performs that write when its conditions are met.
  3. The unlock is driven by specific in-game state checks—training level selected, grain_count at seven, Flik’s spinning animation active, exit-from-pause state, and R1+L2 held—so satisfying all those flags enables full level selection.
Rings of Saturn • 72 implied HN points • 09 Dec 25
  1. The Saturn port includes NSFW interstage scenes that are less explicit than the PC-98 original but can still be disturbing or offensive.
  2. Multiple undocumented cheats work from the title screen by holding button combos and pressing Start — e.g., A+B unlocks all stages and extras, X+Y+Z disables enemies, L+R shows hit boxes, A+C upgrades weapons — and an old invincibility code (Up, Up, Down, Down, Left, Right, Left, Right, B, A) is also known.
  3. Reverse engineering with Ghidra shows the game checks controller bitmasks to set bits in a cheat_flags variable and a stages_available value at specific memory addresses, and there’s an A+X code path that sets a flag which appears unused.
Rings of Saturn • 43 implied HN points • 01 Jan 26
  1. The Army Men: World War games were rushed and repeatedly reused the same code, so the same cheat effects show up across multiple sequels.
  2. Two recurring cheats are a button-sequence "ANY MISSION" level select and a name-based "ECAEP" that grants invincibility after a restart, with some later titles adding an immediate INVINCIBLE menu code.
  3. Reverse engineering revealed exactly how the cheats work: button bitmasks, memory addresses, strncmp checks, and flag bitwise-ORs implement the detection and activation across games.
Rings of Saturn • 43 implied HN points • 30 Dec 25
  1. The Saturn game Dragon Force II contains hidden cheat codes that unlock a picture gallery, play character-specific credits, and enable developer debug screens.
  2. All cheats are entered from the Option screen using specific button sequences and Movies/Voice/Sound selections (for example setting Movies to 08 and pressing combinations like A+B+L+X, A+B+R+Z, then B+X+Y for the gallery).
  3. Reverse-engineering found the cheats work by toggling counters and a debug_enabled memory flag; input checks in menu code trigger those memory changes and reveal the features.
Rings of Saturn • 29 implied HN points • 14 Jan 26
  1. The game hides a title‑screen cheat sequence that unlocks effects like wireframe rendering, turning off the HUD, and random stage selection by holding certain buttons in VS mode.
  2. Additional codes add a Stage Select screen and a third sequence that lets the CPU control player one and enables a finicky free‑camera you can tweak during gameplay.
  3. Under the hood, three similar input routines watch for those button sequences and set memory flags and counters, and an Action Replay code can unlock the Movie Room by flipping the progress flags.
Rings of Saturn • 29 implied HN points • 25 Nov 25
  1. The Saturn "Remix" (PAL and NTSC‑J reissue) has a mode‑select controller code that unlocks mirrored versions of the stages, which you then enable from Options → Level.
  2. The original Saturn release includes an invincibility code (A, C, X, Z, B, Y, R, L entered on the title screen) that prevents damage and can be toggled on/off by holding B, and
  3. The PlayStation release also has an invincibility code (L1+R1, L2+R2, L1, R1, L2, R2 on the title screen) that makes you invulnerable but cannot be toggled off.
Goto 10: The Newsletter for Atari Enthusiasts • 58 implied HN points • 29 Jan 24
  1. The post discusses a Pascal Cross-Reference Utility program that scans a source file and creates a cross-reference of variables in the program.
  2. The program was shared on platforms like Delphi, Genie, and some Public Domain libraries in the past.
  3. Goto 10: The Newsletter for Atari Enthusiasts is reader-supported, and readers can subscribe for more content and support the work.
Rings of Saturn • 43 implied HN points • 14 Jun 25
  1. Batman Begins, the old video game, has a cheat code that lets you unlock everything. You can access all bonus content just by entering a special button sequence.
  2. The cheat codes for the game are different for each console, like PlayStation 2 and Xbox. This means you need to follow the right button combo for the version you're playing.
  3. Finding cheat codes can be fun and remind you that it's never too late to explore old games. Who knows what other secrets are hidden in games from the past?
Rings of Saturn • 43 implied HN points • 18 Dec 24
  1. There's a playable demo of the game 'Burning Rangers' from a 1997 build. It has many unique features and glitches not found in the final version.
  2. Players can change game settings to skip certain demo parts and play missions normally. This allows for a more complete gaming experience of the prototype.
  3. The demo has several bugs and issues during gameplay, like broken swimming mechanics and crashes, which make it feel very different from the final game.