The hottest Art Critique Substack posts right now

And their main takeaways
Category
Top Art & Illustration Topics
Freddie deBoer 10365 implied HN points 24 Jan 25
  1. Many people got really upset about certain books in the past, often without reading them, which made it hard for authors. This created a strange situation where publishers would listen to loud complaints instead of just letting books be published.
  2. Right now, there's a bit of a backlash against that intense focus on social justice, but the effects of that period are still lingering in society. Some people are still trying to cancel things they don’t like, and that behavior continues in various forms.
  3. The way liberals approach politics often revolves around judgment and pointing out failures, which some see as limiting. There’s a question of what kind of politics will emerge in the future and if it will be different from how things have been.
The Algorithmic Bridge 265 implied HN points 27 Nov 24
  1. Art has two layers: a visible surface like colors and shapes, and a hidden layer that includes history and culture. AI art usually lacks this deeper meaning.
  2. People often struggle to tell AI art from human-made art because they focus only on the surface. They can learn to spot AI art by asking if it has that deeper history and consistency.
  3. Human creativity is stronger because it connects to real experiences and truths. AI can mimic but it doesn't understand the world or the meaning behind art.
Textual Variations 165 implied HN points 19 Nov 24
  1. The runtime of 'Venom: Let There Be Carnage' is unusually short for a blockbuster sequel, likely due to post-production disruptions caused by COVID-19. This led to rushed editing and challenges in completing visual effects.
  2. Budget issues played a big role in the film's final cut. It seems that cuts were made in order to keep costs down, especially since VFX work can be really expensive.
  3. The filmmakers claimed the short runtime was intentional for a fast-paced experience, but it looks like external factors and budget constraints heavily influenced the final product.
Covidian Æsthetics 10 implied HN points 25 Jan 25
  1. The Chowdhury exhibition showcased his unique artistic style and family experiences. It's interesting to see how personal stories can influence art.
  2. This exhibition was hosted at the Frye Museum from October 2022 to January 2023. Museums play a big role in bringing artistic expressions to the public.
  3. The exhibition was curated by Amanda Doonan, highlighting the importance of good curation in presenting an artist's work effectively.
Get a weekly roundup of the best Substack posts, by hacker news affinity:
Castalia 99 implied HN points 26 Sep 22
  1. Art raises tough questions about ethics. Some people think art should avoid causing harm, while others believe artists should have total freedom.
  2. The debate about morality in art often leads to controversies, like whether it's okay to write about real people without their consent, which can hurt them.
  3. Choosing to ignore ethical questions can make art feel cheap. Artists need to balance creativity with the potential impact their work may have on others.
Austin Kleon 59 implied HN points 25 Jun 21
  1. Instead of getting rid of your favorite ideas, try moving them to a different place in your work. This can help keep what you love while finding new ways to use it.
  2. Reading is important! Some books can inspire new thoughts and creativity. Finding good recommendations can help keep your summer reading exciting.
  3. It's okay to share your ideas and influences. Discussing art, music, and books can help connect with others and spark new conversations.
Sector 6 | The Newsletter of AIM 0 implied HN points 13 Mar 23
  1. Microsoft is developing new tools like Visual ChatGPT that use AI to turn text into images. This makes it easier for people to create pictures without needing complex prompts.
  2. Visual ChatGPT combines different technologies, making it simpler for users to generate visuals. It aims to improve how we interact with text-to-image models.
  3. The focus is on making technology more user-friendly, helping those who find current systems hard to navigate. This is a step towards making artistic creation accessible for everyone.