Do Not Research

Do Not Research is a multidisciplinary publication exploring contemporary issues through art, essays, and analyses. It covers internet culture, digital and political art, technology's impact on society, and the evolving relationship between humans and digital media. Themes include the critique of consumer culture, digital legacy, and speculative futures.

Internet Culture Digital Art Technology and Society Consumerism Mental Health Political Art Digital Legacy Speculative Futures Environmental Impact of Technology Human-Computer Interaction

The hottest Substack posts of Do Not Research

And their main takeaways
439 implied HN points 15 Apr 24
  1. Many people struggle to engage with fiction and film outside of their own beliefs and expectations, as seen in reactions to a movie trailer depicting a civil war scenario.
  2. The way we interact with images, particularly technical images, has changed drastically, leading to a shift in how we interpret and relate to them.
  3. There is a tendency in today's society to manipulate and be manipulated by images, often refusing to engage critically and instead seeking comfort in familiar narratives, even if they are fictional or misleading.
559 implied HN points 18 Mar 24
  1. Critiques societal norms and references Joker and Margaret Thatcher's views on society.
  2. Explores hypothetical scenarios about society's development with imaginative and detailed scenarios.
  3. Societyiftextwall is a project that delves into utopian ideals and historical questioning, aiming to counter negative memesphere trends.
599 implied HN points 26 Feb 24
  1. Documentarians aim to humanize their subjects by telling their life stories to provide context and understanding of their beliefs.
  2. The story of Joseph Cantrell, a Microsoft employee charged with attempted murder, sheds light on severe mental health issues and a troubling personal history.
  3. Cantrell's detailed online presence, including controversial games and an extensive life journal, revealed a disturbed individual with paranoid delusions and a tragic family background.
319 implied HN points 22 Apr 24
  1. The book 'A Cyberarchaeology of Checkpoints' by Ruby Thelot delves into the vanished online community of 'Checkpoints,' which were personal life updates shared in a now-deleted YouTube video's comments section.
  2. While the original video was removed, a user named Rebane2001 meticulously archived the 'Checkpoints,' preserving a decade of human experiences and emotions captured in these digital narratives.
  3. The book not only contains the archived 'Checkpoints' but also includes a reflective essay on their cultural significance, an interview with Rebane2001, and an exploration of digital memory in the modern era, challenging readers to consider what remains of our digital footprint.
339 implied HN points 25 Mar 24
  1. Tech millionaires' interest in longevity is tied to libertarianism, radical views on overcoming limits, and control through technology.
  2. There is a connection between religion and the scientific pursuit of longevity, with religious longings affecting secular viewpoints.
  3. The transhumanist movement embraces the unnatural and questions conventional human limitations, leading to an 'uncanny valley' where prolonging life can feel repulsive.
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938 implied HN points 31 Jul 23
  1. The term 'Internet core' emerged within contemporary art, encompassing net art, post-internet, and new media, highlighting a shift towards internet-centric reality and engagement.
  2. Artists within the Internet core scene are creating works more focused on personal narratives, political interpretations, and user engagement outside traditional gallery settings, shaping a distinct approach to digital art.
  3. The Internet represents more than just a medium; it is a mindset, an approach, and a language for artists, shaping their practices and leading to a diverse range of artistic expressions beyond categorizations.
479 implied HN points 15 Jan 24
  1. In the digital age, the concept of being forgotten has become as important as being remembered, raising questions about digital legacy and the right to be forgotten.
  2. The presence of deceased individuals online is increasing, posing ethical dilemmas about digital immortality, control over online data after death, and the merging of real life and digital afterlife.
  3. Navigating social media after the death of a friend raises complex emotions about unfollowing profiles, online grieving, and the moral implications of interacting with deceased individuals' digital presence.
419 implied HN points 22 Jan 24
  1. The meme 'Only in Ohio' became hugely popular, spreading across platforms and influencing music trends.
  2. Ohio has been a trendsetter, often being a test market for new products and trends in the US.
  3. Ohio's eerie and unsettling associations in culture have deep roots and have inspired various forms of creative expression.
718 implied HN points 09 Oct 23
  1. Viewer-consumers today are like addicts, seeking more and more content - movies, TV shows, clicks - leading to extreme viewing habits.
  2. The media industry has created a dependency on what's termed as 'narco-images,' which deliver intense, explicit, and shocking content to desensitized audiences.
  3. Capitalist consumerism mirrors addictive behavior, pushing for continuous product consumption and loyalty, resulting in harmful consequences just like the tobacco and opioid industries.
499 implied HN points 11 Dec 23
  1. Donna Haraway introduced the concept of 'cyborg' in 1985 as a response to the rising technological world order
  2. Human evolution has been driven by technological advancements since ancient times, shaping our species' survival and success
  3. The modern digital revolution is pushing us towards a new kind of evolution where gene-editing technologies and digital pressures play crucial roles
219 implied HN points 11 Mar 24
  1. The exhibition "The Manic American Humanist Show" at Public Works Administration honors work from core contributors to Do Not Research and reflects on a decade of online political experiments.
  2. The featured artists explore themes of political ideologies, personal frustrations, and cultural reflections through their artwork.
  3. The project space, Public Works Administration, serves as a platform for digital artists to showcase their work, collaborate with online communities, and foster connections within the art world.
239 implied HN points 22 Feb 24
  1. The Dark Forest Anthology of the Internet is a 208 page book documenting how we adapted to an adversarial internet over five years.
  2. The anthology includes eleven pieces from various authors, covering topics like the Dark Forest Theory, the Cozy Web, and generative AI.
  3. The book is available for purchase, offering a print edition and PDF version on Metalabel.
359 implied HN points 04 Dec 23
  1. Do Not Research is accepting submissions for their next issue in 2024, including art, essays, videos and more.
  2. All submissions should be work created within the last year, and contributors will be paid an honorarium and receive a complimentary lifetime membership.
  3. The deadline for submissions is January 15th, 2024. Submissions should be sent via email to [email protected].
139 implied HN points 02 Apr 24
  1. The post features Dana Dawud's art project called Palcorecore.
  2. The project includes a single channel video created in 2023 with a duration of 5:35 minutes.
  3. Readers are encouraged to subscribe and engage with Dana Dawud's work on various platforms like Instagram.
119 implied HN points 08 Apr 24
  1. Leo Elia Jung and Rachel Rosheger's exhibition 'Sell The Farm' combines art influenced by patents, natural forces, and the emotional aspects of scientific phenomena
  2. The artists explore topics such as HVAC systems, corrosive metals, and attempts to revive the Woolly Mammoth, creating a visual representation of human civilization's impact on the environment
  3. The exhibition challenges viewers to contemplate the impact of environmental crises and the potential solutions that may arise from exploring ancient animal kingdoms and scientific endeavors
239 implied HN points 02 Jan 24
  1. In virtual spaces, the absence of detailed information can enhance creativity and imagination.
  2. Digital platforms challenge the concept of realism and likeness in representations, prioritizing subjective interpretation.
  3. Virtual environments offer individuals the opportunity to craft and curate their own narratives, leading to a shift in the experience of existence.
259 implied HN points 14 Dec 23
  1. Kevin Munger delves into Vilém Flusser's 'Communicology' thesis, published by Stanford University Press in 2022
  2. Flusser's work highlights a significant shift in communication methods seen in the 1970s, now accelerated by modern networked media
  3. The lecture on 'Communicology' was presented by Munger at Trauma Bar und Kino, Berlin, emphasizing the evolving landscape of human communication
239 implied HN points 18 Dec 23
  1. Auto ads in subway cars can be strangely specific, like an ad featuring floating dogs in zero gravity
  2. Mirrorwaves are rare occurrences in subway ads, reflecting emotions from user metadata, like a misinterpretation of the user's feelings
  3. The protagonist's obsession with decoding subway auto ads leads to anxiety, fear of mirrorwaves, and ultimately, being blocked from using the subway
219 implied HN points 25 Dec 23
  1. The post discusses the performance of 'How Beautiful are the Feet' from Handel's Messiah at Trinity Lutheran church of Manhattan on May 14, 2023.
  2. The oratorio was composed by George Frideric Handel in 1741, and the post shares details about this English-language work.
  3. Dianna Lucia Dragonetti is mentioned in the post, possibly connected to the performance or the discussion about the composition.
279 implied HN points 06 Nov 23
  1. Data centers are often like religious monuments, housing IT infrastructure and managing vast amounts of data that power modern life.
  2. Big data is considered almost mythical, with beliefs and values attributed to its insights and power, leading to comparisons with religion.
  3. Data centers have significant ecological impacts, consuming vast amounts of electricity and resources, leading to concerns over energy waste and pollution, with proposals for lunar data centers creating new environmental challenges.
159 implied HN points 05 Feb 24
  1. The exhibition 'Secrets to Graceful Living' by Radimir Koch & Anna Pederson is hosted at Alyssa Davis Gallery from January 13 to February 25, 2024, showcasing unique aesthetic experiences.
  2. The exhibition involved a remote viewing session documenting raw intelligence about various aesthetic experiences using a specific protocol known as Distant Flame Protocol.
  3. Participants in the session provided detailed observations and interpretations of a mysterious gateway covered in moss, evoking feelings of being woven into something with elements of machinery and nature.
139 implied HN points 29 Jan 24
  1. The story features a 93-year-old retired factory worker from Greece reminiscing about his time in a highly toxic environment.
  2. Google Street View is used as a time capsule to show the remains of the worker's narration captured from 2009 to 2019.
  3. The narrative combines found footage from different industrial settings to showcase the struggles of the working class past and present.
199 implied HN points 02 Nov 23
  1. Questionable fandoms and post-identity roleplays are replacing traditional political identities online, with origins in initially progressive communities.
  2. Xenofeminism challenges current identity politics, transitioning into hyper-aesthetisized roleplay as a response to political disillusionment.
  3. Post-identity roleplay serves as a detached, non-consequential fantasy exploration, replacing traditional political values and aims.
199 implied HN points 30 Oct 23
  1. The artwork 'First As Tragedy Then As Larp' by Tomi Faison delves into the concept of devirtualization and the transition of online politics to physical actions during specific events.
  2. The piece 'Carousel No. 1 (Desire Is Structured Like A Montage)' showcases a series of 35mm slide shows that explore the circular nature of desires and the unconscious through various sourced images.
  3. Through the use of film slides and montages, Tomi Faison's work reflects on drive and desire with a focus on the repetition and cyclical aspects of the unconscious.
199 implied HN points 28 Aug 23
  1. Personal data can be collected and stored to create a digital twin, even tracking health issues and mental health over a lifetime.
  2. The concept of a decentralized autonomous organization (DAO) operated by digital twins was explored, enhancing collective creativity and wealth management.
  3. The DAO of the Dead demonstrated autonomous decision-making, wealth management, and investment, transcending human limitations and authorities.
199 implied HN points 04 Sep 23
  1. Personal Computers hold personal and intimate information for individuals, becoming a significant part of their lives.
  2. The concept of Personal Computers contrasts with Impersonal Computers, highlighting the notion of privacy and aesthetics in computing devices.
  3. Artists and Computer Modders engage with Personal Computers as tools for creation, emphasizing the importance of addressing the materiality and aesthetic history of these machines.
219 implied HN points 15 Apr 23
  1. Do Not Research is accepting submissions for their next issue with a deadline of May 15th. Accepted entries will start publishing in the summer.
  2. Submissions should include art, essays, videos, and more made within the last year. Contributors are paid and granted membership to the community.
  3. Do Not Research started as a small project in 2021 and has since published 159 unique contributors. Follow their work on their Substack for updates.
79 implied HN points 04 Mar 24
  1. Sunnyvale syndrome is a mysterious condition affecting thousands of women globally, with symptoms including amnesia, language loss, and more.
  2. Victims of Sunnyvale syndrome face challenges in getting proper diagnosis and recognition, often encountering skepticism and lack of information from medical authorities.
  3. Social media is amplifying conspiracy theories around conditions like Sunnyvale syndrome, fueling public anxiety and misinformation.
159 implied HN points 13 Nov 23
  1. The video game 'What's Your Truth' by Sara Bezovšek and Dorijan Šiško explores contemporary post-internet society and the concept of 'truths'.
  2. Players in 'What's Your Truth' go through an information-oriented path to reveal their unique personality profile by selecting different 'truths'.
  3. The project delves into the philosophical implications of the existence of various 'truths' in today's media-social landscape, inviting players to participate in the formation and dissemination of different realities.
179 implied HN points 11 Sep 23
  1. Checkpoints on YouTube started as a digital behavior in the comment section, reflecting user openness and vulnerability.
  2. YouTube comments section acts as a digital 'third place,' where users share semi-anonymously, similar to ancient city walls used for writing.
  3. Checkpoint stories highlight the importance of considering the fragility of digital infrastructures and the need for community memory preservation.
179 implied HN points 24 Jul 23
  1. The study delves into the world of conspiracy theories and how they are propagated in today's media landscape.
  2. Conspiracies like chemtrails and 5G illustrate people's desire to find hidden meanings in complex societal and technological issues.
  3. Conspiratorial thinking is often a means of holding those in power accountable and seeking a sense of empowerment.
39 implied HN points 29 Apr 24
  1. The 'Insurrection in a Box - The Big Edition' game by Z & Walker Behl transforms the hit game 'Storm the Capitol' into a life size sculptural installation.
  2. The game involves moving avatars around the Capitol Building to find items like senator hostages and AOC's shoes, with the objective of reaching Trump's helicopter first.
  3. Using art to explore image power and its impact on politics, social media, and global capitalism challenges us to envision a new future, united in questioning established institutions.
139 implied HN points 03 Jul 23
  1. The video 'Algorithms Anonymous' portrays algorithms in rabbit costumes engaged in an AA-like meeting, reflecting on their past actions.
  2. The piece is part of a larger exhibit in Copenhagen exploring the intersection between technology and addiction.
  3. Through this artwork, the audience is prompted to consider the implications of algorithms and technology in our lives.
139 implied HN points 09 May 23
  1. The housing market is seen as a speculative asset by investors, impacting the economy and raising concerns about affordability.
  2. Institutional investors have capitalized on housing market crashes to increase their portfolios, leading to issues like housing shortages and gentrification.
  3. Challenges in affordable housing, fueled by planning ordinances and historic injustices, highlight the importance of activism in addressing housing inequities.
99 implied HN points 27 Nov 23
  1. Do Not Research Mapping Project is a mysterious and immersive publication that delves into various topics such as memetic tactics and emergent political trends.
  2. The publication has organized events like gallery exhibitions, film screenings, and book launches over the past few years.
  3. To support future projects and contributor fees, a limited edition print featuring titles of works published between 2021 and 2023 is available for purchase until the end of the year.
119 implied HN points 22 Sep 23
  1. The painting explores the intersection of video game warfare, religion, and international politics, revealing emerging spiritualities and myths from gaming.
  2. The artist incorporates traditional painting techniques, installations, and digital art to create multimedia collages symbolizing the blurred visual identity of our culturally saturated society.
  3. There is a connection highlighted between war games and international politics through shared symbols and rituals, suggesting an intertwined relationship between the two fields.
119 implied HN points 13 Jul 23
  1. Anika and Jake Willner's relationship dynamics show controlling behavior and lack of respect.
  2. Jake Willner's unrealistic and problematic expectations of Anika reflect toxic masculinity and insecurity.
  3. The portrayal of societal pressures and gender expectations in relationships is highlighted through the characters' interactions.
79 implied HN points 21 Dec 23
  1. Do Not Research is a platform that supports artists and writers engaging with online culture, hosting events like exhibitions, film screenings, workshops, and book launches
  2. The publication began in 2021 and has featured nearly 200 contributors, with notable events at the IMA in Brisbane and the New Museum in New York City
  3. In 2024, support is needed for Do Not Research to fund new contributors, editorial work, and group projects