The hottest Computer Graphics Substack posts right now

And their main takeaways
Category
Top Technology Topics
lcamtuf’s thing • 5101 implied HN points • 26 Jan 26
  1. You can build a tesseract wireframe by extending the same edge-construction rules from a square to a cube and then to 4D, which yields 16 vertices and 32 edges.
  2. Rotations in four dimensions are still planar operations that act on pairs of axes, so animations come from applying familiar 2D rotation formulas to axis pairs like XZ or Z🌀.
  3. There are many ways to project 4D to 2D with different tradeoffs—cavalier, cabinet, isometric, perspective, and fisheye—and a mixed approach (isometric for XYZ plus perspective or fisheye for the fourth axis) gives the clearest, most informative views.
Kathy PM • 26 implied HN points • 28 Jan 26
  1. Start with a visual design or mockup so the AI and you share a clear reference point, which keeps implementation and thinking grounded.
  2. AI makes it possible to tackle lower-level or unfamiliar technical work and add polish that used to feel impractical. Expect the final 10%—debugging, edge cases, and performance tuning—to still take most of the time.
  3. You still need coding fluency and platform knowledge, so be explicit about APIs and UI components, do research on libraries, and use logging and detailed in-code comments to debug and avoid regressions.
GM Shaders Mini Tuts • 157 implied HN points • 11 Sep 23
  1. Alpha blending in shader programming requires blending colors and alpha channels separately.
  2. Weighted averages provide greater control for combining multiple elements together in shaders.
  3. Creating a simple 3D perspective effect in shaders involves scaling with a linear gradient.
Generative Arts Collective • 79 implied HN points • 18 Oct 24
  1. Lillian Schwartz was a key figure in computer-generated art, known for her innovative techniques that combined art and technology. Her work at Bell Labs helped shape the world of digital expression.
  2. Fractran is a unique computation method based on fractions, using prime numbers for calculations. It's a creative way to explore new ideas in both math and art.
  3. Theatre.js is a helpful animation library that allows artists to create detailed animations without needing advanced coding skills. It's great for those who want to add motion to their creative projects.
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Martin’s Newsletter • 0 implied HN points • 24 Sep 24
  1. New AI methods are improving the reconstruction of humans in loose clothing from videos. This makes it possible to create realistic 3D models even when outfits move and change shape a lot.
  2. A project called MIMAFace is focused on creating realistic facial animations using a mix of motion and identity features. It helps in generating video animations that look smooth and consistent.
  3. Hair modeling in 3D graphics is getting better with new techniques like using Gaussian splatting. This approach allows for accurate and realistic representations of hairstyles in visual media.
Computer Ads from the Past • 0 implied HN points • 29 Jun 25
  1. Don Bluth created 'Dragon's Lair,' a game that changed how video games looked by using animation, making them feel more real and exciting.
  2. He emphasized the importance of storytelling and input from everyone on the team to make a great game, showing that collaboration is key in creative projects.
  3. Bluth believes that while technology evolves, the role of human creativity and artistry in animation and games is irreplaceable, and there's always room for new and engaging ideas.