lcamtuf’s thing • 5101 implied HN points • 26 Jan 26
- You can build a tesseract wireframe by extending the same edge-construction rules from a square to a cube and then to 4D, which yields 16 vertices and 32 edges.
- Rotations in four dimensions are still planar operations that act on pairs of axes, so animations come from applying familiar 2D rotation formulas to axis pairs like XZ or Z🌀.
- There are many ways to project 4D to 2D with different tradeoffs—cavalier, cabinet, isometric, perspective, and fisheye—and a mixed approach (isometric for XYZ plus perspective or fisheye for the fourth axis) gives the clearest, most informative views.