The hottest Graphics Substack posts right now

And their main takeaways
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GM Shaders Mini Tuts 0 implied HN points 19 May 23
  1. The Jump Flooding Algorithm can be used to generate distance fields around textures for various effects like outlines, shadows, and glows.
  2. The algorithm involves multiple passes sampling a 3x3 area at varying scales, focusing on opaque pixels and empty space.
  3. You can make variations to the algorithm based on your needs, like using floating-point surfaces for a greater distance range or calculating the internal distance for a proper SDF.
GM Shaders Mini Tuts 0 implied HN points 05 May 23
  1. Signed Distance Functions (SDFs) are useful for creating shapes like circles and boxes in shaders.
  2. SDFs allow for easy anti-aliasing and adding outlines to shapes in shaders.
  3. SDFs are versatile and can be used for various effects like glows, shadows, and direct lighting in shaders.