Deus In Machina • 108 implied HN points • 15 Feb 24
- The tutorial provides a cheat sheet for essential SDL functions like initializing, creating a window, rendering, and cleaning up.
- The tutorial gives practical code examples for opening a window in SDL2, emphasizing error handling for function calls.
- It emphasizes the importance of clearing the screen with a color to prevent interference between frames and discusses the choice between SDL and Raylib for game development.