The hottest Play Substack posts right now

And their main takeaways
Category
Top Literature Topics
Why is this interesting? β€’ 482 implied HN points β€’ 14 Nov 24
  1. The Cox E-Z Flyer was a very exciting yet dangerous toy that required two people to operate safely. One person would start the plane while the other controlled it as it flew in circles.
  2. Many kids thought they could perform tricks with the plane, but this often led to crashes instead of successful flights. Ignoring safe practices usually resulted in broken planes and unhappy flyers.
  3. Although it was popular among hobbyists, the Cox E-Z Flyer was not made for kids and ended up causing more trouble than fun. It’s a reminder that some toys can be more dangerous than they seem.
The Digital Anthropologist β€’ 39 implied HN points β€’ 17 Apr 23
  1. Play is crucial in the digital age as automation advances, helping us innovate and develop new technologies.
  2. Rethinking play is essential as AI integrates into society, impacting knowledge workers and job structures.
  3. Play is important for both children and adults, aiding in creativity, stress reduction, and continuous learning, especially as we live longer and pursue multi-career paths.
Get a weekly roundup of the best Substack posts, by hacker news affinity:
The Digital Anthropologist β€’ 0 implied HN points β€’ 12 Jul 23
  1. Play is a cultural tool that helps us adopt new technologies and understand where they fit in our lives and societies.
  2. Playing with technologies sparks imagination, leads to discovering new uses for them, and shows how they impact our social norms and behaviors.
  3. When a new technology emerges, playing with it is one of the first things we do, leading to social experimentation and learning about its capabilities.