eieio games

games and experiments made for the internet of the 2000s

The hottest Substack posts of eieio games

And their main takeaways
119 implied HN points 13 Mar 24
  1. BreakTime is a game that turns your meetings into a fun experience, literally by breaking bricks. You can play it inside Google Calendar instead of just looking at meeting times.
  2. When you play, BreakTime has an option to decline meetings for you after the game. This adds a humorous twist to handling a busy schedule.
  3. The creator of BreakTime was inspired by friends and enjoyed making it, showing how collaboration can lead to fun and creative projects.
119 implied HN points 04 Dec 23
  1. The author, known as 'eieio', enjoys creating unique games and projects on the internet. They like using strange platforms to make fun experiences.
  2. They have a new project called stranger.video that pairs users for short, video-only chats. The call ends quickly, adding a fun twist to the experience.
  3. The author wants to build an audience but finds the process of audience-building uncomfortable. They promise to keep their communication genuine and low-key.
2 HN points 29 Aug 24
  1. The One Million Checkboxes website let people check or uncheck boxes that affected everyone worldwide. It became super popular, with millions of boxes checked in just a short time.
  2. Users found a creative way to send messages in binary code by checking boxes. This led to an unexpected community forming where they experimented with drawing and animations.
  3. Although some people disliked bots because they cluttered the site, the creator found inspiration in how young developers used them creatively. It was a reminder of the fun and opportunities coding can bring.
59 implied HN points 23 Dec 23
  1. There's a new phone game called Talk Paper Scissors, where you can play rock paper scissors with a stranger by calling a specific number.
  2. The game is played over three rounds, and after each round, you'll find out what your opponent chose and if you won or lost.
  3. It was fun to create this game and see people enjoy it, especially when they try to keep their moves secret from their opponent.
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