I Might Be Wrong • 9 implied HN points • 25 Dec 25
- Great sketches follow three clear steps: establish the funny premise or "game," heighten it with escalating beats, and blow it out with an absurd, decisive finish.
- Specificity and escalation matter — pick vivid, increasingly extreme examples in the right order so each beat builds on and tops the last.
- Tight, efficient writing can carry a sketch by itself: mine the premise fully, avoid filler, and end strong, while delivery simply amplifies the writing.