The Bottom Feeder • 994 implied HN points • 11 Mar 26
- The Queen's Wish series was finished with a free epilogue DLC, but its commercial run was mixed: the first game’s Kickstarter succeeded while the second game bombed, and remasters were used to stabilize finances.
- The games tried bold innovations—a family-and-royalty-focused narrative, mission-based tactical combat, and an empire-simulation with crafting and fort upgrades that tie systems together.
- The biggest failures were the visuals and exposure: poor graphics, weak marketing, and design changes that alienated longtime fans hurt sales, teaching the creator to prioritize a unified visual style and balance innovation with retaining customers.