The hottest Project management Substack posts right now

And their main takeaways
Category
Top Technology Topics
aspiring.dev 0 implied HN points 26 Feb 23
  1. We can make scheduler systems smarter by adding task requirements like region and resource slots. This means a worker can only take on a task if it has the right resources available.
  2. Workers compare the incoming requests against their available resources. If they can't meet the requirements, they simply ignore the task instead of taking it.
  3. The system can be expanded to include more detailed requirements in the future, such as specific CPU types or GPU support, making it adaptable to different tasks and workloads.
It Depends / Nimble Autonomy 0 implied HN points 29 Jul 24
  1. Learning from failure is important. When things go wrong, take the time to understand what happened so you can do better next time.
  2. Project retrospectives help teams reflect on their work. These meetings let everyone share what went well and what didn't without placing blame.
  3. To reduce the risks of failure, use a step-by-step approach to launching new features. Start small, gather feedback, and make improvements before a full release.
Vatsal’s Substack 0 implied HN points 20 Feb 24
  1. In the early stages of a project, it's okay to duplicate code. This can help you experiment and try out different ideas without getting bogged down.
  2. Sometimes, trying to make code too simple can make it confusing. If making code DRY makes it hard to understand, a bit of repetition might be better.
  3. In situations where speed is crucial, duplicating code can actually improve performance. Sometimes, it's more important to focus on speed than to keep everything sleek and minimal.
Rethinking Software 0 implied HN points 16 Sep 24
  1. Software engineering often feels like assembly-line work, where programmers are given tiny tasks with no time for deeper thinking or creativity. This can be frustrating for those who want to tackle bigger projects.
  2. There is a growing idea that people should focus on fewer tasks and prioritize quality over just being busy. This philosophy encourages a more balanced and thoughtful approach to work.
  3. Many people dislike strict management practices like Scrum, feeling they limit creativity and autonomy. They prefer a work environment where they can work freely on projects without constant oversight.
Anant’s Newsletter 0 implied HN points 19 Jun 24
  1. Understand user needs clearly to avoid creating features that don't solve problems; involve users early in testing to catch issues.
  2. Ensure all teams understand their roles and dependencies to prevent surprises; clarify API contracts and dependencies early on.
  3. Plan integration and testing carefully; start integrating early and create detailed testing plans to ensure everything works before launch.
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Expand Mapping with Mike Morrow 0 implied HN points 05 Dec 24
  1. Winding down projects can help clear your mind and spark new creativity. It feels refreshing to have a clean slate.
  2. The author decided to shut down some web applications that were not heavily used. It felt like a waste to keep them running without much purpose.
  3. Getting rid of unneeded projects can open the door for new ideas. It's good to let go of things that no longer inspire you.
Squirrel Squadron Substack 0 implied HN points 07 Jan 25
  1. When faced with too many demands, focus on solving the customer's most important problems first. It’s better to tackle what's truly necessary rather than trying to please everyone.
  2. Communication is key. A skilled account manager can help manage expectations and guide clients toward what they actually need instead of what they want.
  3. It’s important to distinguish between essential requirements and nice-to-have features. This clarity can help teams deliver projects successfully and on time.
Bad Software Advice 0 implied HN points 28 Jan 25
  1. Deadlines can make developers feel rushed and stressed. It's common to make quick fixes that won't last, leading to more work later.
  2. Developers often don't see the bigger picture of a project. They might not understand why a 'bad' version of a product is needed to learn what works best.
  3. Not every project needs to be perfect from the start. Sometimes you need a rough version to figure things out before building something better.