The hottest Game Development Substack posts right now

And their main takeaways
Category
Top Technology Topics
The Lunacian 414 implied HN points 30 Oct 24
  1. The Origins S11 Preseason has started, allowing players to try new features like the Haunted House and Axie Delegation. Get ready for exciting gameplay and rewards!
  2. Players can earn extra rewards by entering the Haunted House battles and testing upgraded Runes. Winning can give you a chance for cool prizes!
  3. Three special tournaments are coming up, giving players a chance to test their skills. Be prepared to compete for prizes in the Preseason Era Cups!
ppdispatch 8 implied HN points 30 May 25
  1. A new type of learning called outcome-based reinforcement learning is helping smaller language models make accurate predictions, even better than some big models.
  2. Researchers are looking at how AI agents remember information to provide personalized help, but they still struggle with remembering complex user preferences.
  3. A new benchmark for video game testing helps measure how well AI models can find bugs and glitches in games, making the testing process better and more efficient.
Formabble’s Substack 2 HN points 01 Oct 24
  1. Formabble is going open source soon, which will make it more accessible for developers. This shift aims to encourage transparency and collaboration in game development.
  2. The platform uses AI to help developers create games more easily. Its features include automating coding tasks and offering intelligent suggestions, making game design simpler and more creative.
  3. Formabble's new design promotes better teamwork, especially for multiplayer games. It allows players to sync their game data in real-time and even continue playing offline, improving the overall gaming experience.
Rings of Saturn 29 implied HN points 11 Jan 25
  1. MDK has hidden cheat codes that many players might not know about, adding more fun to the gameplay.
  2. Some codes need to be unlocked with other specific codes to work, which can change game mechanics and visuals significantly.
  3. Finding these codes involves programming and testing various button combinations, which can be a fun challenge for enthusiasts.
Rings of Saturn 43 implied HN points 18 Dec 24
  1. There's a playable demo of the game 'Burning Rangers' from a 1997 build. It has many unique features and glitches not found in the final version.
  2. Players can change game settings to skip certain demo parts and play missions normally. This allows for a more complete gaming experience of the prototype.
  3. The demo has several bugs and issues during gameplay, like broken swimming mechanics and crashes, which make it feel very different from the final game.
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Rings of Saturn 29 implied HN points 28 Dec 24
  1. The demo of Metropolis Street Racer from the Dream On Volume 7 disc was initially not playable, but a patch was created to enable gameplay and access an early version of the game.
  2. There are also patches for the E3 demo and the Opel Challenge demo, allowing players to unlock full menus and features not originally available in those demos.
  3. Exploring these demo versions gives a unique insight into the game's development, showing how it changed before its final release.
The GameDiscoverCo newsletter 373 implied HN points 17 Jan 24
  1. There is debate about whether the 'moral panic' around the latest game subscription services is justified.
  2. Subscription services like Game Pass are seen as gatekeeping and may impact the creation of creative first-party games.
  3. The market for games is evolving, with a mix of direct-to-market games, subscription services, and the importance of gamers owning their catalogs.
The GameDiscoverCo newsletter 314 implied HN points 24 Jan 24
  1. Palworld's success shows that players enjoy familiar game mechanics with a touch of novelty on top.
  2. Palworld's unique gameplay loop and intricate mechanics contribute to its success in the gaming market.
  3. Understanding the creator's vision and the development process of a game like Palworld can provide insights into its success.
The GameDiscoverCo newsletter 255 implied HN points 29 Jan 24
  1. Steam ranked top games by gross revenue in 2023 based on 'Platinum', 'Gold', 'Silver', and 'Bronze' tiers
  2. Around 35% of the top revenue games in 2023 were new releases; games generally needed at least $20 million gross to make the rankings
  3. Deep Rock Galactic saw increased sales in 2023, success with cosmetic DLC, and plans for spinoff games
The GameDiscoverCo newsletter 196 implied HN points 31 Jan 24
  1. In China, PC games are discovered through popular themes and genres like prison break planning and Wuxia-style RPGs.
  2. Key Chinese services for game discovery include platforms like Bilibili and Douyin, similar to YouTube and TikTok.
  3. Game developers can boost player engagement by giving away in-game cosmetics through personalized codes.
AI Brews 12 implied HN points 10 Jan 25
  1. Stability AI has released a new tool called Stable Point Aware 3D, which lets you edit 3D objects from just one image really quickly. It's free to use for everyone.
  2. Microsoft has made its Phi-4 model open-source and introduced rStar-Math, a new technique that improves math solving in smaller language models.
  3. Qwen Chat is a new web app allowing users to interact with various Qwen models, making it easy to compare their capabilities all in one place.
The GameDiscoverCo newsletter 294 implied HN points 30 Aug 23
  1. Some great PC/console games may struggle to become popular despite positive ratings and marketing efforts.
  2. The genre of a game, such as 'Metroidvania', can impact its success due to market saturation and competition from existing popular titles.
  3. Publishers should focus on understanding player behavior, adapting marketing strategies, and fostering organic excitement to improve game reach and success.
Rings of Saturn 29 implied HN points 14 Nov 24
  1. New cheat codes for the game _Off-World Interceptor_ were found, which had been hidden for 30 years. These codes work across multiple platforms like 3DO, Saturn, and PlayStation.
  2. The cheat codes can kickstart various features in the game, such as level selection, invincibility, and unlimited time. Players can enter these codes at the Options screen for added fun.
  3. The author used a tool called Ghidra to analyze the game’s memory and discover these codes. This shows that there’s still fun to be had from old games with a bit of technical know-how.
The GameDiscoverCo newsletter 255 implied HN points 16 Oct 23
  1. The top games at Steam Next Fest for October 2023 were a diverse mix of genres and styles, with a focus on deep building and crafting mechanics.
  2. There is a discussion about the existence of an 'indie games bubble,' highlighting challenges in funding new games and market saturation.
  3. Game discovery news includes updates on Microsoft's acquisition of Activision Blizzard, Sony testing PC trophies for PSN, and Epic Games Store's new features.
Rings of Saturn 14 implied HN points 08 Dec 24
  1. The article talks about finding cheat codes for the game Skeleton Warriors on the Saturn and PlayStation consoles. It highlights how some of these codes were previously unknown and required research and coding to uncover.
  2. The author used a combination of brute force methods and mathematical approaches to determine the missing cheat codes. They collaborated with a cryptographer to solve complex hashing problems involved in the game.
  3. Mick West, a cofounder of Neversoft, contributed to the findings by sharing source code and insights about how the cheats work in the game. This shows a connection between game development and player discovery.
GM Shaders Mini Tuts 137 implied HN points 08 Dec 23
  1. Global Illumination in 2D can be achieved using Radiosity based GI for real-time per-pixel lighting in video games.
  2. Raymarching is a technique that accelerates scene rendering by approximating the distance to the nearest surface, often using Image-Based Distance Fields.
  3. Using Blue Noise and implementing implicit ray bouncing can enhance the quality of Global Illumination in games by providing uniform noise and consistent lighting across frames.
GM Shaders Mini Tuts 137 implied HN points 18 Aug 23
  1. Noah Pauw discusses creating advanced 3D graphics in GameMaker using shaders for real-time lighting and PBR materials.
  2. Game Maker is favored by Noah despite advice to switch to Unity or Unreal for photorealistic 3D games.
  3. Noah shares insights on using Blender for 3D modeling, creating lighting shaders, implementing PBR materials, and drawing 3D environments in Game Maker.
GM Shaders Mini Tuts 58 implied HN points 10 Feb 24
  1. WebGPU is the new standard for accelerated graphics and compute, set to replace WebGL. It offers more features, deeper low-level access, and enhanced security, making it exciting for developers.
  2. WebGPU provides cross-platform support, allowing for better control over GPU resources, and introduces compute shaders for handling diverse data types efficiently.
  3. WGSL, the shading language of WebGPU, is stricter than GLSL with similarities to Rust or Swift. It offers optimizations and consistent results across different hardware configurations.
Updater, Shannon Liao's gaming newsletter 117 implied HN points 09 Mar 23
  1. Former Riot developers are creating an open-world game similar to 'Breath of the Wild' with a focus on playing with friends
  2. The game studio secured $55 million in funding and aims to create a world characterized by optimism and worth fighting for
  3. The developers emphasize creating a rich player experience and aspire to build a media universe around the game, including an animated TV show
A Good Interface 59 implied HN points 16 Nov 23
  1. Understanding player expectations is crucial for designing intuitive in-game menus. Players have certain expectations for content and structure, deviating from which can lead to frustration.
  2. Menu navigation and flow are essential in creating a user-friendly experience. Design clear paths, group similar items, and prioritize important actions for quick and easy navigation.
  3. Consistency in iconography, terminology, and design elements, as well as testing with real players, feedback, and iteration, are key to crafting a well-crafted in-game menu that enhances the player experience.
Load-bearing Tomato 16 implied HN points 21 Aug 24
  1. In Unreal Engine 5, Actors and Components are the main building blocks. Actors are objects in the game world, while Components add specific features to those Actors.
  2. Inheritance is a key concept in creating different types of objects. You can create child classes for specific behaviors while still sharing common features from a parent class.
  3. Functions and Events help organize code. Use Functions for reusable code and Events for actions triggered by certain events in your game.
Brian Knapp’s Newsletter 19 implied HN points 10 Feb 24
  1. The project involved creating a 3D raycaster game demo in DragonRuby, resembling the style of Wolfenstein 3D.
  2. There were challenges with the coordinate systems and math that needed adjustments, like inverting the coordinate system to match the DragonRuby platform.
  3. Despite some hurdles, the project demonstrated the potential to create a cool demo with minimal code in a game development project.
Deus In Machina 36 implied HN points 01 Feb 24
  1. Compiling the Linux DOOM source code requires setting up the source code from the id-software repository and navigating through different build methods like Make and CMake.
  2. Encountering and solving errors in the compilation process involves making adjustments to data types, structure pointers, and handling variables like errno to ensure successful building of the DOOM executable.
  3. To address color depth issues and display errors while running the DOOM game on modern systems, utilizing tools like Xephyr, setting specific environmental variables, and modifying code sections related to color maps and display resolutions becomes critical.
Load-bearing Tomato 5 implied HN points 06 Aug 24
  1. Sound in games is made to work in real-time, which means it can't be exactly like in real life. Instead, game developers use simplified calculations to make it feel realistic without needing huge amounts of computer power.
  2. To create sound effects in games, developers use Emitters to play sounds and Listeners to receive them. This setup helps in determining how loud a sound is based on the distance and direction from where it is coming.
  3. Using Rooms and Portals helps organize sounds in the game environment. This makes it easier for the game to decide what sounds the player can hear and adjust them accordingly, leading to a more immersive experience.
The ZenMode 42 implied HN points 15 Feb 23
  1. Designing a Tic-Tac-Toe game involves creating a user interface with components like a game board, player information, game status, and start/restart buttons.
  2. Implementing game logic requires components like game state, move validation, win condition detection, tie condition detection, and player management.
  3. For scalability, maintainability, and extensibility, consider using components like load balancer, cloud-based infrastructure, modular architecture, clean code, and automated testing.
Load-bearing Tomato 7 implied HN points 16 May 24
  1. Hiring only seniors can create problems because it limits decision-making and leads to too many meetings. New or junior employees can help speed things up by handling tasks while seniors make bigger decisions.
  2. Having a mix of experience levels in a team is crucial for growth. If companies only hire seniors, they won't have new talent coming up, which can lead to challenges in the future.
  3. Good management is important in game development. Issues often come from poor organization rather than from the skill level of individual team members.
Load-bearing Tomato 8 implied HN points 23 Apr 24
  1. Games need to start with quick experiments to see what works, this is called rapid prototyping. Flexibility is important so designers can try new ideas without being held back.
  2. Code doesn’t have to be perfect; it just needs to be good enough for what the game requires. Sometimes a simpler solution works best and saves time.
  3. It's crucial to know when to optimize code. If the game is running well and meeting its needs, there might not be a need to improve it right away.