Do Not Research

Do Not Research is a multidisciplinary publication exploring contemporary issues through art, essays, and analyses. It covers internet culture, digital and political art, technology's impact on society, and the evolving relationship between humans and digital media. Themes include the critique of consumer culture, digital legacy, and speculative futures.

Internet Culture Digital Art Technology and Society Consumerism Mental Health Political Art Digital Legacy Speculative Futures Environmental Impact of Technology Human-Computer Interaction

The hottest Substack posts of Do Not Research

And their main takeaways
0 implied HN points 15 Oct 22
  1. Politipoly is a real estate board game inspired by the challenges young people face in accessing housing, due to rising prices and debt issues since 1970.
  2. The gameboard uses internet language and memes to organize real estate trends on a political compass, showcasing ideas like real estate crowdfunding, global housing subscription, and DAOs.
  3. Influences for Politipoly include artists Simon Denny and Joshua Citarella, helping shape the game's format and conceptualization.
0 implied HN points 15 Oct 22
  1. The post discusses a futuristic concept of a 'Final Culture War Veteran' in the year 2081, integrating elements like glass, steel, electrical cables, crystal diodes, and LED displays.
  2. There is mention of a virtual reality experience where users can interact with a simulated NFT veteran by redeeming a commemorative gift shop exclusive key.
  3. An intriguing blend of technology and art is showcased, depicting a unique and innovative approach to cultural expression and historical engagement.
0 implied HN points 15 Oct 22
  1. The artwork 'Hunter & Noelle' by Jake Hasapopoulos reflects a fusion of American political and cultural references like Hunter Biden and Noelle Bush's connection to crack addiction juxtaposed with historical events.
  2. Through his art, Jake Hasapopoulos aims to blend religion, spirituality, radical politics, and entertainment to create a new expressive language.
  3. The artist's focus on examining cultural phenomenon, questioning the separation of church and state, and exploring American mythologies shows a deep dive into societal dynamics and beliefs.
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0 implied HN points 15 Oct 22
  1. Geo-engineering is considered a solution to climate change by some, involving large-scale technological interventions in the earth's ecosystem for capital growth.
  2. Pleistocene Park in Siberia operates to restore pre-human ecosystems, countering climate change by reintroducing large animals like mammoths to reduce permafrost thawing.
  3. The collaboration between COLOSSAL, ALROSA, and GAZPROM has led to innovative ways of creating artificial diamonds using carbon from mammoth carcasses, addressing resource depletion and environmental concerns.
0 implied HN points 15 Oct 22
  1. The artist uses painting as a form of escape from overthinking and its burdens, shifting from photography to abstract watercolor to quiet the mind.
  2. The art aims to evoke compassion and challenge societal perceptions, highlighting the need for critical thinking and understanding in a polarized world.
  3. Creation of art is a personal process, not just about sending a message, but about finding solace and respite amidst the noise of life.
0 implied HN points 15 Oct 22
  1. The post explores the digital influence on spirituality and the search for divine connection amidst online distractions.
  2. The author reflects on the impact of their algorithm and digital interactions in shaping their spiritual journey.
  3. There is a blend of skepticism and openness towards spiritual guidance received through digital means.
0 implied HN points 15 Oct 22
  1. The series 'Reality Shifting' explores the concept of aspirational escapism during planetary collapse and consumer culture.
  2. The art project features light boxes with portraits representing internet subcultures and their users in a state of suspension.
  3. Reality shifting, a trendy mental activity emerged post-COVID-19 pandemic, involves transcending physical confines to visit fictional universes.
0 implied HN points 15 Oct 22
  1. Experimenting with text-to-image generators like Dream, NeuralBlender, and others helps blend textual and visual forms in art.
  2. Generative image models like Dream and NeuralBlender are increasingly used in multiple industries, urging us to consider their implications.
  3. Computing technologies are not immaterial, but rely on physical infrastructures consuming energy and resources, and have global environmental impacts.
0 implied HN points 15 Oct 22
  1. Kayla Drzewicki explores the potential of virtual spaces and objects to be performative, focusing on hierarchical relationships within digital environments.
  2. She examines the blurring of relationships like user-programmer, screensaver-video, and fine art-non-art, to create new media and net art works.
  3. Drzewicki uses simple software as a foundation for her performances, emphasizing accessibility and inclusivity in her art.
0 implied HN points 15 Oct 22
  1. The artist devirtualizes image-objects, bringing them from a digital space into physical form, blurring the lines between the virtual and real world.
  2. The artwork explores the concept of memetic culture and questions how one can create art in a world where memes may overshadow traditional cultural significance.
  3. These sculptures exist in multiple forms and scales simultaneously, with the facsimile nature of the images sparking curiosity and reflection on the nature of reality and perception.
0 implied HN points 10 Oct 22
  1. The post shares a trailer for a project called Transformers: Terminal by Tomi Faison & Miles Engel-Hawbecker.
  2. The story seems to involve characters Aidan and Sierra navigating a virtual relationship as they work on filming a video series at Comic-Con.
  3. Aidan undergoes a transformation into a monstrous toy embodying Sierra's online persona after facing challenges and disasters in their journey.
0 implied HN points 07 Jul 22
  1. The event 'Do Not Research' presented video works exploring internet subcultures like queer furry militias, UFOs, and conspiracy theories.
  2. Various artists were featured in the program, including Dorian Electra, Dana Greenleaf, David Noel, and Nick Vyssotsky.
  3. The screening was followed by a Q&A session with Tomi Faison and directors Dana Greenleaf & Nick Vyssotsky.
0 implied HN points 06 Jun 22
  1. Do Not Research is an online community and publishing platform that launched a new book in 2022.
  2. The book launch event includes a conversation between Joshua Citarella and Lauren Boyle of DIS about translating artist projects to institutional practices.
  3. DIS, an artist collective dating back to 2010, evolved from _DIS Magazine_ to the streaming platform Dis.art in 2018.
0 implied HN points 23 Apr 22
  1. Exhibition featuring a variety of physical artwork by 41 artists and community members, showcasing diverse themes like political diagrams, speculative futures, and role-play games.
  2. Show displayed at lower_cavity in Holyoke, MA.
  3. Includes works by artists like Dorian Electra, Blake Robbins, and Society If Text Wall among others.
0 implied HN points 23 Apr 22
  1. The first IRL exhibition of work by the Do Not Research community opened on April 23, 2022 at lower_cavity in Western Massachusetts, showcasing art that challenges traditional spaces and explores counter-hegemonic narratives.
  2. Artists in the exhibition presented work that navigates complex topics like conspiracy theories, digital information systems, and the impact of internet culture on art creation.
  3. The exhibition at lower_cavity featured a diverse range of artworks that delved into speculative objects, over-hyphenated future concepts, and a blend of digital and physical representations of historical and political events.
0 implied HN points 15 Feb 22
  1. Historically, the concept of the goblin originates from biblical ideas of the devil, illustrating a common theme of discordance with divine order.
  2. The orc in 40k is portrayed as a symbiote of dead flesh and fungus with a hyperstitional nature, subverting traditional logic to create new possibilities.
  3. Exploring one's identity through the lens of fantasy creatures like goblins can offer a unique perspective on disruption and connection, providing potential for creative power.