The hottest Virtual reality Substack posts right now

And their main takeaways
Category
Top Technology Topics
JoeWrote 111 implied HN points 25 Mar 26
  1. The Metaverse was a massive commercial failure that cost Meta and many investors billions and left virtual platforms largely unused.
  2. Extreme wealth often reflects being in the right place at the right time and having access to capital, not necessarily superior intelligence or merit.
  3. Tech hype and follow-the-leader investing funnel huge sums into overpromised ideas, and those bets often misunderstand basic human behavior so they fail to deliver the promised value.
Astral Codex Ten 43636 implied HN points 21 Jul 25
  1. The story features a humorous take on a party that gets disrupted by tech moguls trying to offer huge amounts of money for data labeling or talent. It highlights the absurdity of tech culture.
  2. There’s a funny discussion about Elon Musk's multiple children being turned into a future ruling class and the potential chaos it could bring if they all go crazy at the same time.
  3. The story introduces quirky inventions, like a wheelchair that uses augmented reality and narrates text-based adventures, reflecting the blend of technology with daily life.
The Honest Broker 29755 implied HN points 27 Oct 24
  1. Major tech companies like Meta, Microsoft, and Apple invested heavily in virtual reality, but it didn't catch on with consumers. People found the headsets uncomfortable and silly.
  2. Despite losing billions, these companies still tried to push virtual reality products, but they had to eventually scale back as demand dropped significantly.
  3. Now they're shifting their focus to artificial intelligence, but there's skepticism about whether this new technology will succeed, given their past failures with VR.
benn.substack 5421 implied HN points 10 Jan 25
  1. Moving large amounts of gold or money isn't easy, as it requires trust and logistics, unlike digital transactions which can be done quickly with a few clicks.
  2. In our digital world, many people feel disconnected from reality, as they spend so much time on their devices and forget the hard work behind everyday things.
  3. Natural disasters can't be controlled or fixed with technology; they remind us that no app can change the basic laws of nature or the complexities of life.
Obsolete Sony’s Newsletter 179 implied HN points 06 Aug 24
  1. Some Sony products failed in the market, but they were actually really innovative for their time. For example, the NW-MS7 Walkman was an early digital music player that set the stage for future devices.
  2. The IDT-LF1 Airboard was like a tablet before tablets existed. Even though it was too expensive and not popular, it showed what portable tech could do, hinting at the future of devices like the iPad.
  3. Sony's early laptops, like the Vaio PCG-GT1, included features we take for granted today, like built-in cameras. These products may not have succeeded, but they paved the way for the tech we use now.
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Big Technology 9632 implied HN points 22 Dec 23
  1. Generative AI will advance in 2024 with new capabilities like better conversation retention and reasoning.
  2. The year 2024 is predicted to be significant for mixed reality advancements, integrating AI avatars and assistants.
  3. Tech industry forecasts include Elon Musk selling X, Meta's market cap reaching $1 trillion, and NVIDIA facing increased competition.
SINGULARITY WEEKLY 1081 implied HN points 17 Jan 24
  1. CES 2024 showcased a variety of futuristic gadgets and technologies like social robots and brain interfaces.
  2. People are embracing a digital future with wearables, brain scanners, and virtual reality gadgets.
  3. The event raises concerns about tech dependency and the potential loss of humanity in a rapidly advancing technological world.
Newcomer 1061 implied HN points 12 Jan 24
  1. Apple is releasing a new virtual reality headset, but there are doubts about its success compared to AI tech.
  2. Microsoft offers resources and funding to startups interested in AI through its Founder Hub program.
  3. There has been a significant decline in the number of new startups receiving seed funding in recent years.
Big Technology 3878 implied HN points 05 Feb 24
  1. The Apple Vision Pro headset has impressive technology like mixed reality and a comfortable design, but its high price raises questions on its target audience.
  2. Insiders believe that the Vision Pro may be more suited for developers and enterprise users due to its productivity potential, rather than appealing to the general consumer market.
  3. The Vision Pro's unique design and solitary usage may affect its adoption speed, with opinions split on its potential success in the long term.
Investment Talk 452 implied HN points 08 Feb 24
  1. Mixed reality is an evolving technology with potential but still in early stages.
  2. There is uncertainty and skepticism regarding the future impact and adoption of mixed reality devices.
  3. Apple's Vision Pro and Meta's Quest line represent different approaches to the market, catering to different consumer segments.
A16Z GAMES 179 implied HN points 08 May 24
  1. VR gaming is gaining momentum with over 30 million Meta Quest headsets sold and successful games like Gorilla Tag, indicating a bright future for the platform.
  2. Developers are focusing on creating more inviting VR hardware and software to overcome challenges like motion sickness and resistance to bulky headsets.
  3. The younger generation, like the Roblox users, is embracing VR quickly, leading to the rise of social experiences and free games targeted at a younger audience.
ChinaTalk 459 implied HN points 28 May 25
  1. China's AR market is thriving with many small companies leading the way instead of just a few big giants. This competition is creating a diverse range of products and ideas.
  2. The use of AR glasses could become very useful in everyday life, like real-time translation or enhancing gaming experiences. There's potential for AR to change how we interact and work.
  3. China's AR industry is continuously innovating with new technology and partnerships, which might lead to more successful products in the future compared to what we've seen from larger companies.
SuperJoost Playlist 456 implied HN points 12 Jan 24
  1. Apple is changing the vocabulary around virtual reality to set itself apart from competitors like Meta.
  2. Regulators are updating policies on children's online privacy in response to the growing popularity of interactive entertainment.
  3. Significant job cuts are happening in big tech companies like Unity and Twitch, affecting the game development industry.
Diane Francis 619 implied HN points 11 Sep 23
  1. Experts debate whether AI will lead to a better future like 'Star Trek' or a dystopian one like 'Mad Max.'
  2. Some say AI, like ChatGPT, doesn't really think or create but uses existing data, raising concerns about job losses and content theft.
  3. Regulation and accountability are important, as many believe tech companies should be held responsible for their actions instead of managing themselves.
The Lunacian 736 implied HN points 22 Jan 25
  1. The Dream World Arcade Mode is now live, replacing the Haunted House tickets with Dream World tickets while keeping the same gameplay.
  2. Players can test new Runes and Charms for free before the official season starts, allowing them to prepare better for the competition.
  3. Delegatees will soon have the ability to morph their Axies using their own resources, and a new Axie Check-In feature will reward players based on their chosen Axie's tier.
SuperJoost Playlist 615 implied HN points 28 Sep 23
  1. Knowing when to quit is a superpower in business.
  2. Unity faced backlash for changing its fee structure, leading to negative outcomes with developers.
  3. EA is adapting to the end of its partnership with FIFA by adding new features, reaching new audiences, and exploring new commercial opportunities.
The Lunacian 414 implied HN points 19 Feb 25
  1. Origins Season 12 has started, and there are 90,000 AXS in rewards for players to compete for over the next 8 weeks.
  2. Players can claim a free Jin avatar in-game as a celebration for the Ronin's grand opening, so be sure to check your mail.
  3. New features, like the Axie Check-In and improvements to Gauntlet Mode, add more play options and rewards to enhance the gaming experience.
Asimov Press 464 implied HN points 19 Jan 25
  1. AI assistants can deeply understand and improve our daily lives, making conversations with them feel less stressful than talking to humans.
  2. Technology like brain-scanning and AI models allows us to explore and understand our own thoughts, feelings, and desires in new ways, helping us connect better with others.
  3. Transitioning to virtual existence doesn’t change our connections; it can enhance them, allowing for shared experiences and deeper understanding in relationships.
In My Tribe 455 implied HN points 07 Jan 25
  1. Meta plans to use AI to create millions of AI-generated users on its platforms. This could change how we interact online, possibly focusing more on fiction than reality.
  2. Using AI in social media might make it feel like an immersive video game. People could interact with dynamic AI characters, making learning fun and engaging.
  3. While there are concerns about addiction and harm from interacting with bots, these interactions might actually be less harmful than current social media interactions with real people.
The GameDiscoverCo newsletter 314 implied HN points 26 Jun 23
  1. Steam's June Next Fest featured around 1,000 PC game demos with various top performers in different categories.
  2. Important points were highlighted in the ongoing FTC vs. Microsoft case, including PlayStation's role in Microsoft's acquisition of Bethesda and Activision's revenue split tactics.
  3. Recent game platform and discovery news include Meta's VR subscription service, Nike's collaboration with Fortnite, and insights on Chinese game approvals.
The Convivial Society 1919 implied HN points 05 Jun 23
  1. One's gaze to another is a precious gift in human connection.
  2. Technology may be hindering the ability to truly connect eye to eye.
  3. The importance of maintaining genuine human interaction amidst digital distractions.
Import AI 379 implied HN points 11 Apr 23
  1. A benchmark called MACHIAVELLI has been created to measure the ethical qualities of AI systems, showing that RL agents might prioritize game scores over ethics, while LLM agents based on models like GPT-3.5 and GPT-4 tend to be more ethical.
  2. Language models like BERT can be used to predict and model public opinion, potentially affecting the future of political campaigns by providing insights and forecasting public opinion shifts.
  3. Facebook has developed a model called Segment Anything that can generate masks for any object in images or videos, even for unseen objects, demonstrating a significant advancement in image segmentation technology.
The Lunacian 322 implied HN points 05 Mar 25
  1. The Origins S12 Epic Era has started, where players can compete for a prize pool of 24,000 AXS. It's an exciting time to be part of the game.
  2. Collectible Axie holders can earn special rewards by finishing the Epic Era at a high rank. If they hold their collectible Axie for the entire time, they'll receive bonus chests.
  3. There's a new Axie check-in feature that helps players earn points for neat items like Runes and Crafting Materials. Collectible Axies give way more points, making them super useful!
Do Not Research 199 implied HN points 28 Aug 23
  1. Personal data can be collected and stored to create a digital twin, even tracking health issues and mental health over a lifetime.
  2. The concept of a decentralized autonomous organization (DAO) operated by digital twins was explored, enhancing collective creativity and wealth management.
  3. The DAO of the Dead demonstrated autonomous decision-making, wealth management, and investment, transcending human limitations and authorities.
Do Not Research 159 implied HN points 13 Nov 23
  1. The video game 'What's Your Truth' by Sara Bezovšek and Dorijan Šiško explores contemporary post-internet society and the concept of 'truths'.
  2. Players in 'What's Your Truth' go through an information-oriented path to reveal their unique personality profile by selecting different 'truths'.
  3. The project delves into the philosophical implications of the existence of various 'truths' in today's media-social landscape, inviting players to participate in the formation and dissemination of different realities.
Things I Think Are Awesome 176 implied HN points 01 Aug 23
  1. AI-run haunted houses in literature often present intriguing narratives and questions about space and identity.
  2. Poets and writers can explore unreal architectures and dream-like spaces created by AI tools to tell unique and engaging stories.
  3. Exploring the intersection of AI, art, and poetry can lead to the creation of cosmic narratives within the digital labyrinth.
Have You Played? 98 implied HN points 09 Jan 24
  1. VR Agent is an attendant-free arcade VR game where players shoot enemies and dodge using a VR headset attached to a toy gun.
  2. Despite its unique hardware design, VR Agent provides a comfortable and natural VR experience with new control mechanisms.
  3. VR arcade experiences like VR Agent and Ultra Moto VR showcase the potential for immersive, convenient, and attendant-free gaming, paving the way for the future of arcade entertainment.
Scott's Substack 78 implied HN points 10 Feb 24
  1. The post discusses the experience of switching phone carriers and the challenges faced, emphasizing the impact of not having a phone for a few days.
  2. The post touches on upcoming summer plans including workshops in Madrid, Scotland, and potential travel to Vietnam, highlighting the diversity of travel experiences planned.
  3. The author explores the new Apple Vision Pro product, contemplating its potential usage for work, entertainment, and travel, showcasing a mix of curiosity and skepticism.
The Rubesletter by Matt Ruby (of Vooza) | Sent every Tuesday 926 implied HN points 06 Jun 23
  1. Future of technology like Apple Vision Pro may have surprising uses beyond what we initially think.
  2. Passthrough feature in Apple Vision Pro allows mutual seeing - interesting concept for enhanced interaction.
  3. Reflect on the impact of excessive screen time and technology usage on real-life human interactions.
Ronin’s Newsletter 196 implied HN points 10 Jan 25
  1. A new AI Agent named JAIHOZ is launching on the Ronin platform, bringing excitement to the Web3 community. This AI agent represents Jihoz, a co-founder of Sky Mavis, and aims to engage users on social media and beyond.
  2. The $JAIHOZ token has been introduced and is live on both Base and Ronin, with an airdrop to select community members happening soon. Users are encouraged to check their wallets for potential tokens they've received.
  3. Virtuals Protocol allows anyone to create their own AI agents, enhancing interactivity and possibilities within the gaming and entertainment industries. This collaboration signifies a step toward a future where AI agents can play vital roles in various digital environments.
Things I Think Are Awesome 137 implied HN points 01 Sep 23
  1. The post discusses folkloric entities like golems, tulpas, and egregores, which are created by humans and can have varied effects.
  2. Golems are creatures from Jewish folklore created from mud or clay with specific activation and deactivation methods.
  3. There are parallels between these entities and modern phenomena like AI behavior and strange chatbot interactions.
SuperJoost Playlist 198 implied HN points 08 Jun 23
  1. Esports is facing challenges with declining popularity and financial issues, leading to a shift towards more mainstream content
  2. Growing interest in digital fashion and apparel in the gaming world, with top brands like Louis Vuitton, Balenciaga, and Gucci being favored
  3. Apple's Vision Pro for augmented reality shows potential but also raises concerns about practicality, costs, and target audience
Brad DeLong's Grasping Reality 153 implied HN points 24 Nov 24
  1. The Apple VisionPro has some cool uses like immersive video and creating a personal space during flights. However, it's not worth the high price for most people.
  2. Facebook's new AR glasses are just a prototype and not available for sale yet. This means they aren’t really ahead of Apple, which could quickly release a practical product when ready.
  3. Users want more efficient apps and features for AR experiences, especially those that work better than iPad apps. There's potential for amazing virtual experiences, but the technology isn't fully there yet.