The hottest Virtual reality Substack posts right now

And their main takeaways
Category
Top Technology Topics
The Honest Broker 29755 implied HN points 27 Oct 24
  1. Major tech companies like Meta, Microsoft, and Apple invested heavily in virtual reality, but it didn't catch on with consumers. People found the headsets uncomfortable and silly.
  2. Despite losing billions, these companies still tried to push virtual reality products, but they had to eventually scale back as demand dropped significantly.
  3. Now they're shifting their focus to artificial intelligence, but there's skepticism about whether this new technology will succeed, given their past failures with VR.
Ronin’s Newsletter 147 implied HN points 10 Jan 25
  1. A new AI Agent named JAIHOZ is launching on the Ronin platform, bringing excitement to the Web3 community. This AI agent represents Jihoz, a co-founder of Sky Mavis, and aims to engage users on social media and beyond.
  2. The $JAIHOZ token has been introduced and is live on both Base and Ronin, with an airdrop to select community members happening soon. Users are encouraged to check their wallets for potential tokens they've received.
  3. Virtuals Protocol allows anyone to create their own AI agents, enhancing interactivity and possibilities within the gaming and entertainment industries. This collaboration signifies a step toward a future where AI agents can play vital roles in various digital environments.
Big Technology 9632 implied HN points 22 Dec 23
  1. Generative AI will advance in 2024 with new capabilities like better conversation retention and reasoning.
  2. The year 2024 is predicted to be significant for mixed reality advancements, integrating AI avatars and assistants.
  3. Tech industry forecasts include Elon Musk selling X, Meta's market cap reaching $1 trillion, and NVIDIA facing increased competition.
Brad DeLong's Grasping Reality 153 implied HN points 24 Nov 24
  1. The Apple VisionPro has some cool uses like immersive video and creating a personal space during flights. However, it's not worth the high price for most people.
  2. Facebook's new AR glasses are just a prototype and not available for sale yet. This means they aren’t really ahead of Apple, which could quickly release a practical product when ready.
  3. Users want more efficient apps and features for AR experiences, especially those that work better than iPad apps. There's potential for amazing virtual experiences, but the technology isn't fully there yet.
New World Same Humans 41 implied HN points 22 Dec 24
  1. Our technology is changing how we experience and understand the world around us. This shift can impact our spiritual beliefs and perceptions of reality.
  2. As virtual worlds become more realistic and immersive, they highlight the specialness of our current reality. It's important to recognize the value of our real-world experiences.
  3. We should cherish our connections to this world and the people in it. These bonds are important for our sense of self and understanding of meaning.
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Big Technology 3878 implied HN points 05 Feb 24
  1. The Apple Vision Pro headset has impressive technology like mixed reality and a comfortable design, but its high price raises questions on its target audience.
  2. Insiders believe that the Vision Pro may be more suited for developers and enterprise users due to its productivity potential, rather than appealing to the general consumer market.
  3. The Vision Pro's unique design and solitary usage may affect its adoption speed, with opinions split on its potential success in the long term.
Obsolete Sony’s Newsletter 179 implied HN points 06 Aug 24
  1. Some Sony products failed in the market, but they were actually really innovative for their time. For example, the NW-MS7 Walkman was an early digital music player that set the stage for future devices.
  2. The IDT-LF1 Airboard was like a tablet before tablets existed. Even though it was too expensive and not popular, it showed what portable tech could do, hinting at the future of devices like the iPad.
  3. Sony's early laptops, like the Vaio PCG-GT1, included features we take for granted today, like built-in cameras. These products may not have succeeded, but they paved the way for the tech we use now.
SINGULARITY WEEKLY 1081 implied HN points 17 Jan 24
  1. CES 2024 showcased a variety of futuristic gadgets and technologies like social robots and brain interfaces.
  2. People are embracing a digital future with wearables, brain scanners, and virtual reality gadgets.
  3. The event raises concerns about tech dependency and the potential loss of humanity in a rapidly advancing technological world.
Newcomer 1061 implied HN points 12 Jan 24
  1. Apple is releasing a new virtual reality headset, but there are doubts about its success compared to AI tech.
  2. Microsoft offers resources and funding to startups interested in AI through its Founder Hub program.
  3. There has been a significant decline in the number of new startups receiving seed funding in recent years.
A16Z GAMES 179 implied HN points 08 May 24
  1. VR gaming is gaining momentum with over 30 million Meta Quest headsets sold and successful games like Gorilla Tag, indicating a bright future for the platform.
  2. Developers are focusing on creating more inviting VR hardware and software to overcome challenges like motion sickness and resistance to bulky headsets.
  3. The younger generation, like the Roblox users, is embracing VR quickly, leading to the rise of social experiences and free games targeted at a younger audience.
SuperJoost Playlist 456 implied HN points 12 Jan 24
  1. Apple is changing the vocabulary around virtual reality to set itself apart from competitors like Meta.
  2. Regulators are updating policies on children's online privacy in response to the growing popularity of interactive entertainment.
  3. Significant job cuts are happening in big tech companies like Unity and Twitch, affecting the game development industry.
Diane Francis 619 implied HN points 11 Sep 23
  1. Experts debate whether AI will lead to a better future like 'Star Trek' or a dystopian one like 'Mad Max.'
  2. Some say AI, like ChatGPT, doesn't really think or create but uses existing data, raising concerns about job losses and content theft.
  3. Regulation and accountability are important, as many believe tech companies should be held responsible for their actions instead of managing themselves.
The GameDiscoverCo newsletter 255 implied HN points 29 Jan 24
  1. Steam ranked top games by gross revenue in 2023 based on 'Platinum', 'Gold', 'Silver', and 'Bronze' tiers
  2. Around 35% of the top revenue games in 2023 were new releases; games generally needed at least $20 million gross to make the rankings
  3. Deep Rock Galactic saw increased sales in 2023, success with cosmetic DLC, and plans for spinoff games
Liberty’s Highlights 432 implied HN points 20 Sep 23
  1. Question the norm and be open to different ways of doing things.
  2. Be cautious of catering solely to marginal users in product design.
  3. Consider the implications of platforms like Twitter potentially implementing paywalls.
The Rubesletter by Matt Ruby (of Vooza) | Sent every Tuesday 926 implied HN points 06 Jun 23
  1. Future of technology like Apple Vision Pro may have surprising uses beyond what we initially think.
  2. Passthrough feature in Apple Vision Pro allows mutual seeing - interesting concept for enhanced interaction.
  3. Reflect on the impact of excessive screen time and technology usage on real-life human interactions.
The GameDiscoverCo newsletter 314 implied HN points 26 Jun 23
  1. Steam's June Next Fest featured around 1,000 PC game demos with various top performers in different categories.
  2. Important points were highlighted in the ongoing FTC vs. Microsoft case, including PlayStation's role in Microsoft's acquisition of Bethesda and Activision's revenue split tactics.
  3. Recent game platform and discovery news include Meta's VR subscription service, Nike's collaboration with Fortnite, and insights on Chinese game approvals.
Import AI 379 implied HN points 11 Apr 23
  1. A benchmark called MACHIAVELLI has been created to measure the ethical qualities of AI systems, showing that RL agents might prioritize game scores over ethics, while LLM agents based on models like GPT-3.5 and GPT-4 tend to be more ethical.
  2. Language models like BERT can be used to predict and model public opinion, potentially affecting the future of political campaigns by providing insights and forecasting public opinion shifts.
  3. Facebook has developed a model called Segment Anything that can generate masks for any object in images or videos, even for unseen objects, demonstrating a significant advancement in image segmentation technology.
Do Not Research 199 implied HN points 28 Aug 23
  1. Personal data can be collected and stored to create a digital twin, even tracking health issues and mental health over a lifetime.
  2. The concept of a decentralized autonomous organization (DAO) operated by digital twins was explored, enhancing collective creativity and wealth management.
  3. The DAO of the Dead demonstrated autonomous decision-making, wealth management, and investment, transcending human limitations and authorities.

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The Nibble 2 implied HN points 16 Dec 24
  1. Google's new quantum chip, Willow, can perform complex calculations much faster than current supercomputers, which could improve AGI development.
  2. OpenAI and Google are actively releasing new AI models, indicating a competitive environment in AI technology.
  3. The emergence of new financial tools and regulations around crypto, like no capital gains tax countries and new crypto cards, suggests the growing mainstream acceptance of cryptocurrencies.
Do Not Research 159 implied HN points 13 Nov 23
  1. The video game 'What's Your Truth' by Sara Bezovšek and Dorijan Šiško explores contemporary post-internet society and the concept of 'truths'.
  2. Players in 'What's Your Truth' go through an information-oriented path to reveal their unique personality profile by selecting different 'truths'.
  3. The project delves into the philosophical implications of the existence of various 'truths' in today's media-social landscape, inviting players to participate in the formation and dissemination of different realities.
Things I Think Are Awesome 176 implied HN points 01 Aug 23
  1. AI-run haunted houses in literature often present intriguing narratives and questions about space and identity.
  2. Poets and writers can explore unreal architectures and dream-like spaces created by AI tools to tell unique and engaging stories.
  3. Exploring the intersection of AI, art, and poetry can lead to the creation of cosmic narratives within the digital labyrinth.
Have You Played? 98 implied HN points 09 Jan 24
  1. VR Agent is an attendant-free arcade VR game where players shoot enemies and dodge using a VR headset attached to a toy gun.
  2. Despite its unique hardware design, VR Agent provides a comfortable and natural VR experience with new control mechanisms.
  3. VR arcade experiences like VR Agent and Ultra Moto VR showcase the potential for immersive, convenient, and attendant-free gaming, paving the way for the future of arcade entertainment.
Scott's Substack 78 implied HN points 10 Feb 24
  1. The post discusses the experience of switching phone carriers and the challenges faced, emphasizing the impact of not having a phone for a few days.
  2. The post touches on upcoming summer plans including workshops in Madrid, Scotland, and potential travel to Vietnam, highlighting the diversity of travel experiences planned.
  3. The author explores the new Apple Vision Pro product, contemplating its potential usage for work, entertainment, and travel, showcasing a mix of curiosity and skepticism.
Things I Think Are Awesome 137 implied HN points 01 Sep 23
  1. The post discusses folkloric entities like golems, tulpas, and egregores, which are created by humans and can have varied effects.
  2. Golems are creatures from Jewish folklore created from mud or clay with specific activation and deactivation methods.
  3. There are parallels between these entities and modern phenomena like AI behavior and strange chatbot interactions.
Musings Of A Wandering Mind 137 implied HN points 20 Jul 23
  1. Generation Alpha, born between 2010 and 2024, will be the largest generation and shape the future.
  2. They will have advanced technological skills by age 8 and influence the metaverse and spatial computing.
  3. Understanding Generation Alpha is crucial for businesses to adapt to their preferences and values.
Ironic Sans 248 implied HN points 18 Jul 23
  1. 3D gaming was possible before VR with LCD shutter glasses that created the illusion of 3D by alternating between two views for each eye.
  2. LCD shutter glasses allowed playing existing games in 3D without special design, like Tomb Raider and Thief 2.
  3. While VR is now more common, there are efforts to bring classic games into VR, although converting them is challenging due to control and graphical limitations.
SuperJoost Playlist 198 implied HN points 08 Jun 23
  1. Esports is facing challenges with declining popularity and financial issues, leading to a shift towards more mainstream content
  2. Growing interest in digital fashion and apparel in the gaming world, with top brands like Louis Vuitton, Balenciaga, and Gucci being favored
  3. Apple's Vision Pro for augmented reality shows potential but also raises concerns about practicality, costs, and target audience
Rod’s Blog 39 implied HN points 20 Feb 24
  1. Generative AI is a powerful technology for creating immersive and personalized VR experiences.
  2. Generative AI techniques like GANs, VAEs, and transformers can automate content creation, adaptation, and interaction in VR.
  3. Using generative AI in VR can lead to more diverse content, personalized experiences, and natural interaction, enhancing user engagement and satisfaction.
Carefree Sketches 39 implied HN points 16 Feb 24
  1. In 2060, the concept of media consumption may evolve to include immersive VR performances of music albums called earwarms.
  2. Earwarms like 'On Glow' integrate live audiences into the experience through AR/VR sessions, setting a new trend in media delivery.
  3. Artists like Ribad collaborate with engineers like MeMo to create interactive and visually immersive performances that blend nostalgia with modernity.
SCIENCE GODDESS 78 implied HN points 04 Jul 23
  1. Apple's new VR headset offers a revolutionary way of interfacing with technology called 'spatial computing'
  2. The technology behind Apple's VR headset draws parallels to the perspectival representation technique in medieval European painting
  3. Considerations about the implications and trade-offs of using Apple's VR headset, such as privacy concerns and the balance between virtual and physical interactions