The hottest Virtual reality Substack posts right now

And their main takeaways
Category
Top Technology Topics
Big Technology 9632 implied HN points 22 Dec 23
  1. Generative AI will advance in 2024 with new capabilities like better conversation retention and reasoning.
  2. The year 2024 is predicted to be significant for mixed reality advancements, integrating AI avatars and assistants.
  3. Tech industry forecasts include Elon Musk selling X, Meta's market cap reaching $1 trillion, and NVIDIA facing increased competition.
Big Technology 3878 implied HN points 05 Feb 24
  1. The Apple Vision Pro headset has impressive technology like mixed reality and a comfortable design, but its high price raises questions on its target audience.
  2. Insiders believe that the Vision Pro may be more suited for developers and enterprise users due to its productivity potential, rather than appealing to the general consumer market.
  3. The Vision Pro's unique design and solitary usage may affect its adoption speed, with opinions split on its potential success in the long term.
SINGULARITY WEEKLY 1081 implied HN points 17 Jan 24
  1. CES 2024 showcased a variety of futuristic gadgets and technologies like social robots and brain interfaces.
  2. People are embracing a digital future with wearables, brain scanners, and virtual reality gadgets.
  3. The event raises concerns about tech dependency and the potential loss of humanity in a rapidly advancing technological world.
Newcomer 1061 implied HN points 12 Jan 24
  1. Apple is releasing a new virtual reality headset, but there are doubts about its success compared to AI tech.
  2. Microsoft offers resources and funding to startups interested in AI through its Founder Hub program.
  3. There has been a significant decline in the number of new startups receiving seed funding in recent years.
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SuperJoost Playlist 452 implied HN points 12 Jan 24
  1. Apple is changing the vocabulary around virtual reality to set itself apart from competitors like Meta.
  2. Regulators are updating policies on children's online privacy in response to the growing popularity of interactive entertainment.
  3. Significant job cuts are happening in big tech companies like Unity and Twitch, affecting the game development industry.
The GameDiscoverCo newsletter 255 implied HN points 29 Jan 24
  1. Steam ranked top games by gross revenue in 2023 based on 'Platinum', 'Gold', 'Silver', and 'Bronze' tiers
  2. Around 35% of the top revenue games in 2023 were new releases; games generally needed at least $20 million gross to make the rankings
  3. Deep Rock Galactic saw increased sales in 2023, success with cosmetic DLC, and plans for spinoff games
Scott's Substack 78 implied HN points 10 Feb 24
  1. The post discusses the experience of switching phone carriers and the challenges faced, emphasizing the impact of not having a phone for a few days.
  2. The post touches on upcoming summer plans including workshops in Madrid, Scotland, and potential travel to Vietnam, highlighting the diversity of travel experiences planned.
  3. The author explores the new Apple Vision Pro product, contemplating its potential usage for work, entertainment, and travel, showcasing a mix of curiosity and skepticism.
The Rubesletter by Matt Ruby (of Vooza) | Sent every Tuesday 926 implied HN points 06 Jun 23
  1. Future of technology like Apple Vision Pro may have surprising uses beyond what we initially think.
  2. Passthrough feature in Apple Vision Pro allows mutual seeing - interesting concept for enhanced interaction.
  3. Reflect on the impact of excessive screen time and technology usage on real-life human interactions.
Liberty’s Highlights 432 implied HN points 20 Sep 23
  1. Question the norm and be open to different ways of doing things.
  2. Be cautious of catering solely to marginal users in product design.
  3. Consider the implications of platforms like Twitter potentially implementing paywalls.
Have You Played? 98 implied HN points 09 Jan 24
  1. VR Agent is an attendant-free arcade VR game where players shoot enemies and dodge using a VR headset attached to a toy gun.
  2. Despite its unique hardware design, VR Agent provides a comfortable and natural VR experience with new control mechanisms.
  3. VR arcade experiences like VR Agent and Ultra Moto VR showcase the potential for immersive, convenient, and attendant-free gaming, paving the way for the future of arcade entertainment.
Rod’s Blog 39 implied HN points 20 Feb 24
  1. Generative AI is a powerful technology for creating immersive and personalized VR experiences.
  2. Generative AI techniques like GANs, VAEs, and transformers can automate content creation, adaptation, and interaction in VR.
  3. Using generative AI in VR can lead to more diverse content, personalized experiences, and natural interaction, enhancing user engagement and satisfaction.
Insanely Free 31 implied HN points 27 Feb 24
  1. Apple's Vision Pro is not just a gadget, but a body prosthesis that aims to eventually replace all other devices, shaping how we interact with reality.
  2. The subscription mindset prevalent in modern life extends beyond entertainment to essential elements like health, education, and even sensory experiences, leading to a potential loss of ownership and freedom.
  3. Unsubscribing from the reliance on tech and consumerism can lead to reclaiming freedom, saving money, and rediscovering the value in simpler, more meaningful aspects of life.
The Corbett Report 18 implied HN points 25 Feb 24
  1. Be wary of new technologies like mixed-reality headsets, as they may have dissociative effects on users and blur the line between digital and real worlds.
  2. Pay attention to how media narratives can shape public perception of technology, even portraying initial setbacks as temporary issues before wider adoption.
  3. Consider the long-term implications of immersing oneself in digital worlds created by tech giants, and reflect on the potential loss of humanity by engaging in these fake realities.
The GameDiscoverCo newsletter 314 implied HN points 26 Jun 23
  1. Steam's June Next Fest featured around 1,000 PC game demos with various top performers in different categories.
  2. Important points were highlighted in the ongoing FTC vs. Microsoft case, including PlayStation's role in Microsoft's acquisition of Bethesda and Activision's revenue split tactics.
  3. Recent game platform and discovery news include Meta's VR subscription service, Nike's collaboration with Fortnite, and insights on Chinese game approvals.
Ironic Sans 248 implied HN points 18 Jul 23
  1. 3D gaming was possible before VR with LCD shutter glasses that created the illusion of 3D by alternating between two views for each eye.
  2. LCD shutter glasses allowed playing existing games in 3D without special design, like Tomb Raider and Thief 2.
  3. While VR is now more common, there are efforts to bring classic games into VR, although converting them is challenging due to control and graphical limitations.
Thoughts 19 implied HN points 11 Feb 24
  1. Skeuomorphism was a popular UI design concept that mimicked physical objects, making interfaces user-friendly for those new to technology.
  2. Affordances in digital interfaces, as seen in skeuomorphism, help users interact intuitively, like how door handles suggest pushing or rotating.
  3. With AR/XR devices gaining popularity, there's potential for a comeback of skeuomorphism in a more functional form, bridging virtual and physical worlds.
Things I Think Are Awesome 176 implied HN points 01 Aug 23
  1. AI-run haunted houses in literature often present intriguing narratives and questions about space and identity.
  2. Poets and writers can explore unreal architectures and dream-like spaces created by AI tools to tell unique and engaging stories.
  3. Exploring the intersection of AI, art, and poetry can lead to the creation of cosmic narratives within the digital labyrinth.
Things I Think Are Awesome 137 implied HN points 01 Sep 23
  1. The post discusses folkloric entities like golems, tulpas, and egregores, which are created by humans and can have varied effects.
  2. Golems are creatures from Jewish folklore created from mud or clay with specific activation and deactivation methods.
  3. There are parallels between these entities and modern phenomena like AI behavior and strange chatbot interactions.
SuperJoost Playlist 196 implied HN points 08 Jun 23
  1. Esports is facing challenges with declining popularity and financial issues, leading to a shift towards more mainstream content
  2. Growing interest in digital fashion and apparel in the gaming world, with top brands like Louis Vuitton, Balenciaga, and Gucci being favored
  3. Apple's Vision Pro for augmented reality shows potential but also raises concerns about practicality, costs, and target audience
Musings Of A Wandering Mind 137 implied HN points 20 Jul 23
  1. Generation Alpha, born between 2010 and 2024, will be the largest generation and shape the future.
  2. They will have advanced technological skills by age 8 and influence the metaverse and spatial computing.
  3. Understanding Generation Alpha is crucial for businesses to adapt to their preferences and values.
Basta’s Notes 122 implied HN points 08 Jul 23
  1. Notifications play a significant role in shaping our daily lives and habits.
  2. Event-driven systems are prevalent in various aspects of technology, such as communication between processes and UI design.
  3. The utility and impact of notifications are crucial, from connecting us with loved ones to potentially influencing our purchasing decisions.
SCIENCE GODDESS 78 implied HN points 04 Jul 23
  1. Apple's new VR headset offers a revolutionary way of interfacing with technology called 'spatial computing'
  2. The technology behind Apple's VR headset draws parallels to the perspectival representation technique in medieval European painting
  3. Considerations about the implications and trade-offs of using Apple's VR headset, such as privacy concerns and the balance between virtual and physical interactions
Philip’s Newsletter 3 HN points 05 Mar 24
  1. The proposed VR approach focuses on detecting intention rather than actual physical motion to reduce nausea and improve the immersive experience.
  2. By immobilizing the user's head, arms, and legs, the VR system can provide realistic physical feedback for interactions like handling objects, fighting, or dancing.
  3. Challenges include addressing nausea caused by optical flow without vestibular input and compensating for lack of proprioceptive feedback, but these obstacles could potentially be overcome through further experimentation and technological advancements.
SatPost by Trung Phan 47 implied HN points 16 Jun 23
  1. Apple's Vision Pro headset is priced at $3,500 and focuses on creating the ideal workspace experience.
  2. Vision Pro offers a unique spatial computing experience, differentiating it from VR and AR technologies.
  3. The headset's potential lies in transforming work productivity, offering advanced hardware, and enhancing creativity through virtual spaces.