The hottest VR Substack posts right now

And their main takeaways
Top Technology Topics
Things I Think Are Awesome • 157 implied HN points • 01 Feb 24
  1. Non-human tools with personality are becoming more common, especially with AI support.
  2. Large Language Models (LLMs) are being explored for creativity and role-playing, showing potential to improve creative output when working together.
  3. Real human behavior can sometimes view humans as disposable tools, with ongoing layoffs in industries like tech and games.
Things I Think Are Awesome • 196 implied HN points • 31 Dec 23
  1. The post discusses the Welsh tradition of Mari Lwyd, a skeletal horse pranking people during New Year's Eve.
  2. Mari Lwyd is associated with village mummers in south Wales in the 1800s and is constructed of a horse's skull and a white sheet.
  3. The post also covers various AI art tools, including an AI animation artist called NiceAunties and AI-generated SVG from images.
Have You Played? • 98 implied HN points • 09 Jan 24
  1. VR Agent is an attendant-free arcade VR game where players shoot enemies and dodge using a VR headset attached to a toy gun.
  2. Despite its unique hardware design, VR Agent provides a comfortable and natural VR experience with new control mechanisms.
  3. VR arcade experiences like VR Agent and Ultra Moto VR showcase the potential for immersive, convenient, and attendant-free gaming, paving the way for the future of arcade entertainment.
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Rod’s Blog • 39 implied HN points • 20 Feb 24
  1. Generative AI is a powerful technology for creating immersive and personalized VR experiences.
  2. Generative AI techniques like GANs, VAEs, and transformers can automate content creation, adaptation, and interaction in VR.
  3. Using generative AI in VR can lead to more diverse content, personalized experiences, and natural interaction, enhancing user engagement and satisfaction.
Things I Think Are Awesome • 117 implied HN points • 31 Oct 23
  1. Jean Cocteau's film Orpheus explores themes of inspiration and creativity through tech signals and mirror portals.
  2. Mirrors serve as symbols and characters in Cocteau's film, representing death and reflection.
  3. The post also includes recommendations for AI/art creativity, narrative research, and TV shows like Our Flag Means Death and The Terror.
Worldish • 35 implied HN points • 16 Feb 23
  1. Play an AR board game with holographic images on your table with people in the same room or remotely.
  2. Watch improv actors in VR interact as animated characters, a trend where anyone can be an animated character.
  3. Explore face-tracking capabilities in VRChat allowing avatars to be controlled in real time by real people.
Have You Played? • 19 implied HN points • 04 Jul 23
  1. The game Killer Frequency is a first-person horror adventure where you play a DJ helping people escape a serial killer.
  2. The puzzles in the game vary in difficulty from easy to ambiguous solutions, impacting the gameplay experience.
  3. VR can enhance immersion in games like Killer Frequency but may also have drawbacks like discomfort and scariness.
Have You Played? • 19 implied HN points • 16 May 23
  1. Eye of the Temple is a VR adventure game with innovative movement mechanics, keeping players within a limited physical space while exploring virtually.
  2. The game lacks fun due to limited story and gameplay elements, such as repetitive puzzles and lack of engaging characters.
  3. VR game design challenges include balancing immersion, comfort, and gameplay mechanics to create an enjoyable experience for players.
The Intersection • 19 implied HN points • 09 Jun 23
  1. In order to succeed, it's more important to be smart than fast. The tale of the mouse outsmarting the ox in the Zodiac race exemplifies this.
  2. Apple's Vision Pro launch marks their entry into spatial computing, but they are not the pioneers in personal or mobile computing.
  3. Apple aims to dominate individual interface access, while Meta focuses on connections and monetizing data. Both have different business focuses and target markets.
Links I Would Gchat You If We Were Friends • 0 implied HN points • 15 Sep 15
  1. The future of the Internet might change due to ad-blockers potentially making it cleaner but threatening the web's infrastructure
  2. Virtual Reality is on the horizon, with experts predicting possibilities straight out of science fiction within the next decade
  3. Insights from a nine-month stint in Uber's customer service provide revealing perspectives about the company
Product Lost by @hipcityreg • 0 implied HN points • 02 Jul 23
  1. Apple unveiled the Vision Pro headset with impressive features like eye-tracking and a focus on spatial computing.
  2. Apple is emphasizing its shift to creating its own hardware and chips, aiming to be deeply integrated into users' lives.
  3. The tech industry is seeing a rise in new hardware experiments, particularly driven by a desire to innovate in AI and create new forms of software.
Spatial Web AI by Denise Holt • 0 implied HN points • 11 Oct 22
  1. The Spatial Web integrates AR, VR, AI, IOT, and Distributed Ledger innovation to blend real and virtual worlds.
  2. Smart Technologies include Smart Spaces, Smart Assets, Smart Contracts, Smart Accounts, Smart IDs, and Smart Payments.
  3. These technologies enable programmable spaces, ownership verification, secure transactions, self-sovereign identity, and automated payments in the Web 3.0 ecosystem.
Spatial Web AI by Denise Holt • 0 implied HN points • 10 Oct 22
  1. The Spatial Web involves the convergence of technologies like AR, VR, AI, and IoT in a unified network for a seamless experience.
  2. Many Web3 technologies lack a common language protocol, causing them to be isolated and not fully interconnected.
  3. For the future Spatial Web browsing experience, a unique protocol like HSTP is needed to connect physical and virtual entities for a smarter, more integrated world.
Links I Would Gchat You If We Were Friends • 0 implied HN points • 28 Jul 16
  1. Virtual reality may not be effectively increasing empathy for refugees as initially claimed in some cases.
  2., an app popular among teens, allows users to share short clips of themselves lip-syncing to music, leading to some turning it into lucrative careers.
  3. Companies often use cute marketing tactics to appear more friendly and trustworthy, potentially influencing people to share data or use their services.