The hottest Gamification Substack posts right now

And their main takeaways
Category
Top Technology Topics
Work3 - The Future of Work 58 implied HN points 26 Apr 23
  1. Gamification can make dull and repetitive work more engaging by applying game-like mechanics.
  2. Employees, especially Gen Z, seek mission-driven jobs and may feel disengaged due to lack of autonomy at work.
  3. Implementing gamification in the workplace can involve rewards for assessments, fun training methods, stimulating goal-setting, and a feedback reward system.
UX Psychology 198 implied HN points 05 Oct 21
  1. Small improvements near the end of an experience can significantly impact how people remember the entire event.
  2. Highlighting a unique option among similar choices can make it more memorable and likely to be chosen.
  3. As people make progress towards a goal, they tend to speed up their actions to reach it faster, indicating motivation by the remaining distance to the target.
UX Psychology 99 implied HN points 13 Oct 21
  1. Gamification involves using game elements in non-gaming contexts like education to enhance learning and behavioral change.
  2. In user research, games create a safe environment for participants to express opinions freely and uncover insights that traditional methods may miss.
  3. Design and research games can help improve user engagement, prevent biases, and uncover new insights, but creating effective research games requires expertise and clear rules.
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Transitions 0 implied HN points 16 Apr 23
  1. The app aims to help writers improve their skills through personalized, practical courses with tailored feedback.
  2. Inspired by Duolingo's gamified learning approach for language learning, the app plans to make writing practice engaging and enjoyable.
  3. Initial focus is on a web application, with future plans to develop Android and iOS versions.