The hottest Human-computer interaction Substack posts right now

And their main takeaways
Category
Top Technology Topics
Generating Conversation 216 implied HN points 15 Feb 24
  1. Chat interfaces have limitations, and using LLMs in more diverse ways beyond chat is essential for product innovation.
  2. Chat-based interactions lack the expression of uncertainty, unlike other search-based approaches, which impacts user trust in the information provided by LLMs.
  3. LLMs can be utilized to proactively surface information relevant to users, showing that chat isn't always the most effective approach for certain interactions.
The Rectangle 113 implied HN points 23 Feb 24
  1. We often treat AI with politeness and empathy because our brains expect something that talks like a human to be human.
  2. Despite AI being just a tool, companies make them human-like to leverage our trust and make us more receptive to their messages.
  3. There's a societal expectation to be decent even towards artificial entities, like AI, even though they're not humans with feelings and consciousness.
In My Tribe 182 implied HN points 29 Jan 24
  1. Large language models (LLMs) do not work by remembering and spitting back information, but by analyzing word patterns and coding them into vectors.
  2. Artificial intelligence has significantly improved human gameplay in board games like Go, leading to more creative and strategic play.
  3. Learning from artificial intelligence in board games involves recognizing and correcting suboptimal moves, rather than trying to imitate the AI's every move.
UX Psychology 59 implied HN points 03 Nov 23
  1. Social loafing in human-computer teams can lead to reduced human effort over time, even if participants report consistent effort and engagement.
  2. Humans may rely excessively on dependable robotic or AI teammates, potentially impairing human attentiveness and performance.
  3. Mitigating the effects of social loafing in human-computer teams can involve strategies such as establishing individual accountability, validating robot or AI performance, and designing robots/AI to provide motivation to human teammates.
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