Software Design: Tidy First?

The Substack explores the intersections of software design, human psychology, and work culture, aiming to offer insights into improving technical skills, design intuition, and professional relationships. It covers topics from programming philosophies to managing complexity, addressing both technical challenges and personal growth in the technology sector.

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The hottest Substack posts of Software Design: Tidy First?

And their main takeaways
1855 implied HN points 25 Jun 25
  1. Augmented coding is different from vibe coding. It's about caring for the code quality and complexity, not just getting the system to work.
  2. Keeping the project scope clear is key. You should focus on specific tasks, like creating a B+ Tree, while ensuring the code is tidy and functional.
  3. Collaboration with AI tools can enhance coding efficiency. You can rely on AI for tasks like writing tests or suggesting optimizations, but you must guide it to stay on track.
1745 implied HN points 10 Jun 25
  1. Cognitive decline can be hard to deal with. It can affect your daily life, work, and relationships.
  2. Getting a clear diagnosis is important, even if it doesn't provide all the answers. It can help you understand your situation better.
  3. Sharing your struggles can help others who may be going through similar issues. It's okay to seek help and adapt to new challenges.
994 implied HN points 06 Jun 25
  1. When building complex software, it's crucial to manage complexity by tackling one piece at a time. Trying to do everything at once can lead to confusion.
  2. Using clear outcomes and defined tests can help guide the development process and keep it on track. This way, you can focus on specific tasks without adding unnecessary requirements.
  3. Autonomous coding tools can be useful, but they work best on tasks that are straightforward. If a task is too complicated, it might overwhelm the tool and cause more problems.
265 implied HN points 16 Jun 25
  1. Multi-tasking is becoming more common in work environments again. People are finding ways to balance multiple tasks effectively.
  2. There's value in focusing on one task at a time, but new tools are changing how we approach work.
  3. Embracing tools and technologies can help integrate multi-tasking into our daily routines.
220 implied HN points 13 Jun 25
  1. Software has two main ways to create value: features and options. Features are what the software can do now, and options are what it can potentially do in the future.
  2. Features give immediate benefits, while options provide possibilities for growth and adaptation. It's important to balance both in software design.
  3. It's essential to have a clear plan and structure when developing software. This helps ensure that all important parts are included and can be effectively communicated.
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243 implied HN points 09 Jun 25
  1. Copying and pasting code can help speed up development but may lead to issues if you're not careful. It's important to ensure that the pasted code fits well with the rest of your project.
  2. Having a clear design sense is crucial when coding. If your code lacks structure, it can become messy and hard to manage later on.
  3. Learning from mistakes in coding can lead to important lessons for future projects. Sharing these lessons can help others avoid the same pitfalls.
243 implied HN points 08 Jun 25
  1. When coding in Rust, it can be tricky to use the right idioms, especially when dealing with functions that return an Option. It's good to pay attention to how you handle these results.
  2. In Rust, the common way to check for values is with an 'if' statement, which can take some getting used to if you're new to the language.
  3. Building a high-quality map implementation in Rust can be performance competitive, but learning the language and its features is essential for success.
265 implied HN points 06 Jun 25
  1. TDD is not just about writing tests, it also involves thoughtful design. Practitioners understand the balance between testing and creating a good product structure.
  2. Having good examples in TDD practices is really important for understanding and applying concepts effectively. Clear examples can help break down complex ideas.
  3. There is a common misconception that TDD lacks a design phase, but experienced users know that design is a key part of the process. It's essential to integrate design thinking into TDD for better outcomes.
154 implied HN points 11 Jun 25
  1. Improvement is great, but when improvements lead to even more rapid progress, that’s revolutionary. We should strive for advancements that keep building on each other.
  2. There are limits to how much we can improve, influenced by natural laws. This means while we can grow, there will also be things that slow us down.
  3. Having support or guidance, like a 'genie', can help us make better progress. It’s helpful to have tools or mentors that guide us in our journey.
375 implied HN points 31 May 25
  1. Using a simpler coding language can help solve complex problems more effectively. It's like making a tough task easier by breaking it down.
  2. There's a technique to get better results from complicated languages by copying from simpler ones. This might be useful for solving tricky coding challenges.
  3. The speed of changes in coding can create new ways to approach these problems. Staying aware of these changes can help developers improve their skills.
3026 implied HN points 27 Dec 24
  1. Always offer a solution when you raise a complaint. This helps others see the way forward and saves time.
  2. Consider things from the other person's point of view. Everyone has their own valid perspective, and understanding that can improve communication.
  3. Don't let emotions cloud your judgment about others' intentions. Assume people mean well, even if they lack experience.
2098 implied HN points 29 Jan 25
  1. Metrics can help improve productivity, but they can also be misunderstood or misused. It's important to communicate them clearly and use them to support developers instead of pressure them.
  2. Goodhart's Law reminds us that when a measure becomes a target, it can lose its value. This means we need to be careful about how we use metrics to avoid gaming the system.
  3. It's crucial to focus on improving the developer experience, not just making them happy. Measuring effectiveness can help identify and eliminate roadblocks that slow down productivity.
1237 implied HN points 14 Feb 25
  1. As organizations grow, the need for specialist skills becomes more important. It's not enough to have hobbyists; experts are needed to handle complex tasks.
  2. When specialist teams form, their priorities might clash with client teams' needs. Client teams often want quick fixes, while specialists aim for quality work.
  3. To handle increased requests, organizations should empower client teams to solve their own issues. This self-service approach helps manage workloads and creates better efficiency.
1259 implied HN points 07 Feb 25
  1. Not everything in life can be measured or compared. Some experiences, like special family dinners or random acts of kindness, are unique and important in ways that numbers can't capture.
  2. Money can create options for us, but not all money is equally valuable for choices. Having enough savings can open up more possibilities, but beyond a point, additional money may not significantly change your options.
  3. Freetime is valuable because it allows you to choose how you spend your time. More freetime means more opportunities to pursue interests, but sometimes a little extra isn't as important once you reach a comfortable level.
1347 implied HN points 27 Jan 25
  1. Data can provide hints about a programmer's influence, but it can't give a clear answer. It's important to interpret the data with caution and avoid making strict decisions based solely on it.
  2. Creating files is one way to measure initiation of influence, but it's not the only factor. The impact is also determined by how frequently those files are modified by others.
  3. Using data for bonuses or promotions can lead to problems. It's better to focus on improvement and impact rather than just the numbers, to maintain a healthy team dynamic.
1723 implied HN points 03 Jan 25
  1. Bugs don't have to be a normal part of software development. Some teams manage to almost eliminate bugs by approaching their work differently.
  2. Instead of seeing bugs as inevitable, teams can work to understand and prevent them right from the start. This includes practices like continuous integration and team collaboration.
  3. Changing how we think about bugs from a normal part of life to something rare can help create a better work environment and improve software quality.
1060 implied HN points 10 Feb 25
  1. Oscillation occurs when systems swing between extremes, like adjusting a thermostat. A delay between making a change and feeling the effect can cause back-and-forth adjustments.
  2. In nature, predator and prey populations can also oscillate, like rabbits and hawks. More rabbits lead to more hawks, which eventually can cause the rabbit population to drop, repeating the cycle.
  3. Calls for comprehensive documentation in software may lead to oscillation. As information decays over time, teams might swing between needing more documentation and finding fewer resources to support that need.
1833 implied HN points 13 Dec 24
  1. Not all problems are the same, so don't always rely on 'best practices.' Different types of problems need different approaches.
  2. Using 'best practice' as a catchphrase can be misleading. It can hide someone's lack of confidence or let others avoid taking responsibility.
  3. For simple problems, sure, use 'best practices.' But for more complex issues, think critically and come up with your own solutions instead.
2187 implied HN points 15 Nov 24
  1. The Forest represents a way of working where teams can deliver value quickly and effectively, highlighting benefits like fewer bugs and delivering good news often.
  2. Achieving the success of The Forest requires commitment to its roots, which involve working together, learning actively, and not over-planning.
  3. Communicating a shared purpose and fostering a strong community are crucial for maintaining the balance between roots and fruits in a productive team environment.
2032 implied HN points 22 Nov 24
  1. Learning should come before production. It's important to focus on what team members need to learn, even if it slows down work at first.
  2. Juniors are still learning, so we shouldn't rush them. It's better to allow them to choose tasks that will help them grow, and to support their learning through pairing with seniors.
  3. Investing time in learning pays off. Gaining skills and knowledge today will help create better projects and more capable engineers in the future.
1281 implied HN points 10 Jan 25
  1. It's important to recognize when to move on from a project that isn't working. You don't have to stick with something just because you've already invested time or resources into it.
  2. Balancing between believing in your ideas and treating them as experiments is key. If something isn't getting good feedback, it's okay to change direction and try something new.
  3. Using timeboxing can help you make better decisions about projects. Setting a time limit lets you step back and reconsider if it's worth continuing or if you should explore other options.
1900 implied HN points 11 Nov 24
  1. In software development, there are two environments: a challenging 'desert' where mistakes are costly, and a supportive 'forest' where teams can work collaboratively and learn from their errors.
  2. Strategies that work in a desert, like detailed planning and strict reviews, won't help in a forest, which thrives on testing, incremental growth, and collaboration.
  3. To shift from a desert to a forest, teams need to understand why their current situation exists and take small steps toward creating a more supportive and effective work environment.
1193 implied HN points 02 Jan 25
  1. In a phase of rapid growth, problems can emerge suddenly, and it's crucial to focus on quick fixes instead of getting bogged down in perfect plans. This might mean using basic solutions to keep things running.
  2. When facing high demand and limited resources, the goal is to delay or prevent resource shortages. This can involve spending more money or reducing the growth rate to manage resources better.
  3. It's important to stay calm and creative during crises. Experimenting with new ideas in small, parallel teams can help find solutions quickly, which is necessary to continue growing without causing irreversible problems.
950 implied HN points 20 Jan 25
  1. It's important to write more tests after refactoring. This helps improve accuracy and confidence in your code.
  2. When you break down a big piece of code into smaller parts, consider writing smaller tests for those parts, especially if you plan to reuse them.
  3. You might face a dilemma on whether to keep redundant tests after refactoring. It's good to regularly review tests to make sure you have the best approach for checking your code.
1436 implied HN points 06 Dec 24
  1. Product development happens in three main phases: Explore, Expand, and Extract. Each part has its own challenges and ways to tackle them.
  2. You need different skills and tools for each phase. Trying to use expansion tools in exploration will slow you down.
  3. It's important to notice when you're transitioning between phases. Adapting quickly helps keep the project on track.
839 implied HN points 24 Jan 25
  1. When growing a remote site, it's better to explore many projects at once rather than stick to just a few. This can help increase chances of success early on.
  2. Balancing between immediate growth and long-term profitability is key. Sometimes, a quick push in new projects can lead to bigger rewards down the line.
  3. Bringing in new talent to fresh projects can provide new ideas and perspectives. It's important to believe in their potential to contribute quickly.
1634 implied HN points 12 Nov 24
  1. Software development has different styles that often lead to similar outcomes, guided by underlying trends called attractors. These attractors influence how teams change over time, pulling them towards certain approaches.
  2. It’s not just about adding more value in software projects. Instead, the focus should be on removing waste and improving efficiency in how teams work together.
  3. The environment where a team operates, whether it's a productive forest or a limiting desert, greatly affects their potential for growth. The forest offers more opportunities for improvement than the desert.
1082 implied HN points 16 Dec 24
  1. People often come to computers with intentions, like wanting to watch a show or add a stop to a trip. But the actions needed to achieve those intentions can be confusing and hard to remember.
  2. When the computer does what we want easily, we feel amazed and grateful. But this happens less often because of complicated menus and actions we have to figure out.
  3. Kids find it easier to use technology because they learn quickly from their friends and practice a lot. They navigate digital worlds more smoothly, while others often struggle with the basics.
684 implied HN points 14 Jan 25
  1. Kent Beck's artwork combines traditional methods with modern themes, using materials like acrylic on glass and mirrors. This unique approach connects past art styles with today's technology.
  2. His cityscapes focus on how light shapes our urban experiences, emphasizing moments that can easily be missed. Each light point represents both existence and the possibility of absence.
  3. Beck's abstract pieces follow strict patterns with colors that never touch, reflecting the inner workings of his mind. This turns each work into an exploration of how we perceive reality and our environment.
1369 implied HN points 28 Oct 24
  1. Now it's easier and cheaper to explore data and insights, so we should be more curious and take the time to investigate our 'I wonder' moments.
  2. Emotional reactions often replace actual work, and we need to focus on doing the analytical tasks instead of just responding emotionally.
  3. When analyzing data, start small and make sure your findings are accurate. Sharing what you learn can help you grow and encourage collective knowledge.
1391 implied HN points 25 Oct 24
  1. Insurance is meant to convert risks into opportunities, allowing people to buy homes and start businesses by protecting lenders against losses. But it's complicated when companies only want to insure low-risk customers.
  2. Insurance companies often cut back on the risks they cover to stay competitive and offer lower prices, which means they might not support those in need, like entrepreneurs with health issues.
  3. For insurance to work as it should, companies need to stop focusing solely on low-risk clients. They should start covering real people, including those who are a bit riskier, to provide the societal benefits that insurance was originally designed for.
861 implied HN points 20 Dec 24
  1. Different tasks require different strategies. What works for one situation might not work for another, so it's good to be flexible.
  2. In a project, you might focus on playing around with ideas, then expanding and finally getting results. Each stage has its own challenges and goals.
  3. Understanding the different phases of a project can help guide how you work. It helps avoid mistakes and ensures the right approach for each part.
950 implied HN points 20 Nov 24
  1. Flying an airplane usually works better with one hand on the yoke instead of two. This way, it's easier to keep a smooth flight and not overcorrect.
  2. When you let go a bit and trust a self-organizing team, you can achieve better results, just like flying with less tension.
  3. Sometimes trying to control things too tightly can make them worse, like struggling with a suitcase that wobbles. Often, a lighter touch or changing the tool helps.
1082 implied HN points 01 Nov 24
  1. Great sports teams have successful captains who share important traits. These traits include perseverance, pushing boundaries, and doing hard work for the team.
  2. Captains are key to strong teamwork because they communicate well and can handle tough conversations. They help keep the team focused and motivated.
  3. Organizations should recognize and support the behaviors that good captains display. This support helps teams improve and succeed together.
773 implied HN points 07 Nov 24
  1. It's okay to just get things done, even if resources are limited. Sometimes, making progress is a big win.
  2. Working in tough conditions can still lead to success, and many teams create valuable software despite the challenges.
  3. The focus should be on growing skills and thriving, rather than just surviving in difficult situations.
353 implied HN points 17 Jan 25
  1. You can't meet and exceed expectations at the same time. Focusing only on meeting others' expectations can limit your personal growth.
  2. Setting your own goals helps you think independently and be more creative. When you manage your own expectations, you can achieve unexpected results.
  3. Learning to take risks and act on your own ideas is important for growth as an engineer. The more you practice this, the better you'll become at finding your own path.
463 implied HN points 21 Dec 24
  1. Hypervigilance can help people adapt to abusive situations and keep them slightly safer. However, it can also turn into a habit of constantly second-guessing everything.
  2. Once someone leaves that abusive situation, it can be hard to let go of the hypervigilance. They might still feel the need to stay alert and cautious, even when it's no longer necessary.
  3. This can lead to a feeling of living 'far behind' where they actually are in life. They may struggle to fully engage in their new, safer environment.
530 implied HN points 25 Nov 24
  1. Narrowing and widening parameters are important techniques in refactoring code. They help make the code more flexible and easier to understand.
  2. Refactoring can initially seem tricky, but it can also be enjoyable and rewarding. It's a good practice to keep improving your code.
  3. Getting feedback on your refactoring efforts is valuable. It helps you see what works and what can be improved.