The Bottom Feeder • 727 implied HN points • 24 Nov 25
- Players respond better to positive reinforcement than negative feedback. For example, changing the word 'tired' to 'rested' made a frustrating game mechanic feel rewarding instead.
- Humans are very sensitive to losses and will avoid losing things, even if those things aren't that important. This can lead to players hoarding items in games rather than using them.
- When designing games, it's crucial to understand how players feel about loss and reward. Sometimes, it's best to accept player behavior and create systems that align with their preferences.