Donkeyspace • 9 implied HN points • 02 Mar 26
- There are surprisingly few compelling games built around generative AI; early experiments exist but none have delivered the kind of mind‑blowing, new gameplay people expected.
- Practical barriers—high API costs, unstable third‑party models, and strong player resistance to AI in games—make it hard to build sustainable, widely accepted AI‑centric titles.
- Generative AI’s soft, unpredictable behavior clashes with what makes games fun: simple, deterministic rules that produce emergent surprises, so raw AI output often short‑circuits the mechanics that create playable depth.