GM Shaders Mini Tuts • 157 implied HN points • 02 Sep 23
- When working with shaders, think in terms of vector fields to direct the flow and create gradients.
- Consider the acceptable input domains and the output ranges of your functions to prevent errors and unexpected results.
- Utilize periodic functions for repetition, sine and cosine for waves and rotations, dot product as a ruler, and exponentiation for adjusting brightness levels.