The hottest Digital Substack posts right now

And their main takeaways
Category
Top Business Topics
Kyle Chayka Industries 115 implied HN points 19 Nov 23
  1. The book 'Filterworld' by Kyle Chayka aims to explore rejecting digital algorithms and reclaiming humanity.
  2. Engaging with the book 'Filterworld' before its release can help boost its visibility and success.
  3. Kyle Chayka is starting a new project called 'One Thing' to focus on cultivating reader loyalty and curating authentic digital experiences.
Cosy Moments 18 implied HN points 20 Nov 24
  1. Many newspaper and magazine editors are now jobless, which some people feel is a good thing. This change reflects a shift in how we consume news and who gets to be heard.
  2. Traditional media figures often had a lot of prestige but are now seen as outdated. Their influence has drastically decreased in a world that values different kinds of voices.
  3. With the rise of personal blogs and independent writing, anyone can share their thoughts without the control of editors. This leads to a more diverse range of opinions, even if it means some lower-quality content.
Journo Resources - The Opportunities 39 implied HN points 12 Dec 23
  1. The post shares job opportunities at various organizations including openDemocracy, BBC Science Focus, and more.
  2. There was a festive Christmas party held for the Journo Resources team to celebrate and connect in person.
  3. The newsletter is a thank you to the team for their hard work and vision for a better media landscape.
Sunday Letters 99 implied HN points 13 Feb 23
  1. There's a shift from focusing on strict rules in programming (syntax) to understanding meaning and context (semantics) with new AI models. This could change how we build software.
  2. Using language involves a lot of knowledge about the world, which helps AI understand context and meaning, not just following patterns.
  3. Just like the early internet, companies that don't adapt to new AI technologies and methods may soon seem irrelevant or 'invisible' in the digital space.
Design Lobster 259 implied HN points 30 Aug 21
  1. Gradients have become popular in digital design due to their ability to evoke depth and serenity, contrasting with the flat design trend of the past decade.
  2. By incorporating gradients into design, it can make users feel more at home in digital environments.
  3. Gradients can bring personality and joy to design, as seen in the expressive hues of Le Creuset cookware.
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SatPost by Trung Phan 53 implied HN points 05 Jan 24
  1. Disney lost copyright on the 1928 'Steamboat Willie' version of Mickey Mouse, showing their contradictory relationship with public domain.
  2. Disney is a major user of public domain content but also supports copyright extension laws to protect their own works.
  3. The tension between copyright and creativity lies in finding the right balance for how long protections for works should last.
Equal Ventures 39 implied HN points 04 Mar 23
  1. The capital flow and returns in the cleantech market show that digital investments have outperformed frontier investments, with digital returning close to 3x the capital invested.
  2. Frontier tech companies in cleantech have faced challenges with manufacturing, production delays, and advancing technologies, leading to significant failures and losses.
  3. Successful companies in the cleantech bubble focused on digital and consumer products, leveraged existing technology for better user experience, and built strong brand relationships.
aidaily 19 implied HN points 12 Oct 23
  1. AI cannot replace human creativity, innovation, and mentorship in the workplace.
  2. Some organizations are taking steps to protect their content from being misused by AI.
  3. While some AI applications are generating high revenues, others are facing challenges in sustaining growth.
DecafQuest's Newsletter 19 implied HN points 04 May 23
  1. The importance of embarking on personal journeys and learning from others despite different circumstances.
  2. Transitioning from academia to entrepreneurship requires exploration and adapting to changes.
  3. Balancing multiple projects may hinder the growth of a successful venture; focus is key in entrepreneurship.
GOOD INTERNET 17 implied HN points 22 Feb 24
  1. Cultural memory in the digital realm is different than traditional cultures, as the digital lacks mechanisms for long-term cultural memory.
  2. The digital environment is ever-changing and lacks the ability to canonize cultural artifacts, leading to a constant flux that challenges societal identity formation.
  3. Without reliable mechanisms for cultural memory in the digital age, there is a risk of losing collective identity and facing ongoing culture wars over historical meanings.
GOOD INTERNET 13 implied HN points 20 Feb 24
  1. The digital realm constantly challenges our perception of reality and intent in what we see, read, and hear.
  2. Artificial intelligence's ability to correlate vast amounts of data blurs the lines between fiction and reality, creating eerie and weird experiences.
  3. Our interactions with AI and the digital world lead to a post-fictional era where the boundaries between what's real and fictional become increasingly blurred, creating an unsettling and eerie atmosphere.
Design Lobster 119 implied HN points 12 Nov 20
  1. Locks have evolved over time, from simple mechanisms like holes in doors to more complex designs with pins and tumblers, highlighting the importance of privacy and security in history.
  2. The mental model of a lock, where a key unlocks a 'private' space, is now applied to digital privacy, but the reality is that we entrust our digital possessions to third parties online.
  3. An alternative paradigm for online privacy involves incorporating detection mechanisms, like Apple's iOS alerts, to make visible the handling of our digital data by third parties and promote transparency.
Insight Axis 19 implied HN points 03 Nov 22
  1. Digital innovation is faster and more flexible than physical innovation, making digital iteration more efficient.
  2. Translating between the physical and digital worlds is essential, requiring 'on-ramps' for data input and 'off-ramps' for implementation.
  3. Information processing is crucial, with 'ramps' serving as gatekeepers between physical and digital realms in big tech and macroeconomics.
The Digital Anthropologist 19 implied HN points 27 Jan 23
  1. Humans and technology have always evolved together, impacting how we perceive and manage time.
  2. Historically, time management shifted with industrialization, affecting societal structures and workers' demands for fair hours and wages.
  3. In the Digital Age, time has become an economic unit tied to productivity, influencing work dynamics, laws about after-hours communication, and the rise of time-saving technologies like AI assistants.
The Digital Anthropologist 19 implied HN points 16 Jan 23
  1. Human societies are currently experiencing an unprecedented number of technological revolutions driven by digital technologies.
  2. The simultaneous arrival of multiple revolutionary technologies is putting immense pressure on sociocultural and socioeconomic systems.
  3. To navigate through the current period of immense change, collaboration between different fields like anthropology, sociology, and technology is crucial.
Dr. Pippa's Pen & Podcast 19 implied HN points 19 Mar 23
  1. Technological advancements in the digital era are changing warfare dynamics rapidly.
  2. Historical innovations like metal stirrups and conoidal bullets have had significant impacts on military strategy.
  3. The shift towards automation and AI in warfare highlights a philosophical split between the East and the West.
Wadds Inc. newsletter 19 implied HN points 17 Jan 22
  1. WaddsCon is looking for media case studies and new ideas to help improve media relations. If you have something to share, they want to hear from you.
  2. Connections and trustworthy communities can help fight misinformation. Most people just consume content, so good information sharing is really important.
  3. Most print media is losing readers, moving towards digital as audiences change. The only print that saw growth recently was The Metro as commuters returned to offices.
So Here’s a Thing 1 HN point 13 Feb 24
  1. AI is used in various ways: from information aggregation to generating large pieces of text or images. It's essential to differentiate between the different levels of AI applications.
  2. Credit and compensation in the creative industry pose challenges in the era of AI. Determining the boundaries between inspiration and replication can be complex.
  3. Practicing pragmatism in dealing with AI as a creator is crucial. Adapting to the presence of AI while striving to maintain human creativity and growth is a balancing act.
The Digital Anthropologist 1 HN point 22 Nov 23
  1. Society is becoming disillusioned with digital technologies, but history shows we've overcome similar challenges before.
  2. Despite current disillusionment, there is hope and potential for future solutions and improvements in technology.
  3. Technological advancements may not have met 20th-century promises yet, but progress takes time, and culture ultimately shapes how technology impacts society.
MAP's Tech Newsletter. 4 implied HN points 18 Feb 23
  1. The printing press revolutionized access to knowledge by making books more affordable and paved the way for the development of the Internet.
  2. Both the printing press and the Internet facilitated rapid spread of information and decentralized gatekeeping, impacting society in unforeseen ways.
  3. The impact of innovations like the printing press and the Internet on society is closely related to the speed and scale of communication they enable, influencing human technology and knowledge sharing.
Homo Ludens 0 implied HN points 04 May 24
  1. Dramatic agency is a vital aspect of the future of cybernarratives and storytelling, as it enhances immersive experiences and allows for player participation.
  2. Literary experiments in storytelling have attempted to provide readers with agency, with unique works like Mark Z. Danielewski's novels using typographical tricks and visual stimuli.
  3. Video games offer a space where agency and storytelling can merge effectively, providing players with the opportunity to participate in the narrative and explore immersive worlds.
Cybernetic Forests 0 implied HN points 10 Oct 21
  1. Issues can arise when we oversimplify choices into digital vs. analog extremes.
  2. Digital supremacy implies a belief that digital solutions are superior and can solve diverse problems.
  3. The divide between digital and analog thinking can have implications in AI, social systems, and technology design.
The Digital Anthropologist 0 implied HN points 08 Apr 23
  1. Unions have a long history but today represent less than 10% of workers in developed nations, facing challenges adapting to the digital age.
  2. Unions need to evolve by increasing their understanding of digital technologies, exploring opportunities in cryptocurrency and blockchain, and addressing issues related to data privacy and technology bias.
  3. There is a growing urgency for unions to adapt to societal changes driven by advancements in technology, or they may face further decline and be replaced by new systems.
The Intersection 0 implied HN points 14 Mar 21
  1. In the digital age, transitioning from organizational scale to functional speed is crucial for building successful brands.
  2. Establishing a brand in the 21st century requires a shift from traditional marketing methods to adapting to digital trends.
  3. The ability to adjust speed appropriately, like Google, Facebook, and Disney did, is essential for brand-building in the evolving digital era.
Phil’s Substack 0 implied HN points 16 Jul 24
  1. It's important to reduce media consumption for better mental health and to focus on more mindful activities like reading and journaling.
  2. A combined e-reader and notebook can make it easier to develop and maintain healthy reading and writing habits on the go.
  3. Using simple materials like tape to create this combined device can enhance accessibility and enjoyment while engaging in these activities.
Digital Epidemiology 0 implied HN points 28 Mar 23
  1. The book 'Digital Epidemiology' is now available online at www.digitalepibook.com.
  2. Seven out of ten chapters have been released, with more to come.
  3. There may be an additional chapter focusing on AI in digital epidemiology, depending on reader interest and publisher negotiations.
Digital Opsessions 0 implied HN points 29 May 23
  1. Om Prakash Saw is launching something soon on digitalops.substack.com
  2. The post includes a link to Om Prakash Saw's Substack profile
  3. The post encourages sharing through various platforms like Facebook, Email, and copying the link
Do Not Research 0 implied HN points 15 Oct 22
  1. Architecture is evolving with technology like game engines, leading to the emergence of Net Architecture that explores digital social space.
  2. The shift to digital spaces allows for experiencing architecture in new ways, breaking free from physical constraints like gravity and traditional design norms.
  3. Game engines are transforming the architectural landscape by enabling interactive social projects and blurring the lines between representation and reality in online environments.