The hottest User Experience Substack posts right now

And their main takeaways
Category
Top Technology Topics
UX Psychology 218 implied HN points 14 Dec 22
  1. NPS (Net Promoter Score) measures customer loyalty based on likelihood of recommendation. Responses are categorized into Promoters, Passives, and Detractors.
  2. To make the most of NPS, ensure it is measured properly by defining target audience, using standardized surveys, analyzing data regularly, and avoiding biases.
  3. Despite NPS limitations, leverage its open-ended question for uncovering user pain points, recruiting research participants, involving all team members, complementing with other metrics, and using it strategically.
Nathan’s Substack 79 implied HN points 26 Jan 24
  1. A common mistake is mistaking a feature for a product, leading to incomplete solutions in the market.
  2. Customers care more about how a product solves their problem, rather than the specific technology used.
  3. Start with the customer experience and work back to the technology when designing products, a lesson exemplified by Steve Jobs.
Jakob Nielsen on UX 5 implied HN points 09 Jan 25
  1. Current AI tools struggle to accurately determine someone's background from their writing. They often miss subtle clues that could reveal a person's origin.
  2. Different AI models can give varying guesses about an author's background. Some might guess English native speakers or Americans when the real background is different.
  3. To test AI's ability, you can try analyzing your own writing through an AI tool. It can be fun to see if the AI gets your background right!
Sunday Letters 39 implied HN points 14 Apr 24
  1. Technology changes fast, and things we think are normal now might seem really strange to future generations. For example, the idea of using rotary phones or only having a few TV channels is hard for young people to imagine.
  2. Apps and documents may seem outdated soon. In the future, instead of using fixed apps or linear documents, we might have AI that creates personalized experiences and lets us interact in more flexible ways, like having conversations.
  3. As technology evolves, we will have more control over our digital experiences. Just like how TV shifted from networks to streaming, the way we create and share digital content will also change, making it easier and more accessible for everyone.
system bashing 137 implied HN points 05 Jun 23
  1. There is a rise in poorly made mobile apps due to the growth of bad mobile app product management.
  2. Many mobile apps have similar features and design flaws, showcasing repetitive mistakes by product managers.
  3. Consistency in user experience, from technical aspects like rotation to design elements like button styles, is lacking in many apps, pointing to a need for improvement.
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Elizabeth Laraki 2 HN points 05 Sep 24
  1. Google Maps struggled in India because people didn't use street names for navigation. They relied on landmarks instead.
  2. The team did hands-on research to understand how locals used landmarks for directions. This included talking to people and observing their navigation.
  3. By focusing on landmarks, Google Maps improved its directions to better fit India's needs, making it a popular navigation tool over time.
What the Blurb 2 HN points 05 Sep 24
  1. Brazil's Supreme Court banning Twitter led to a big drop in users there, and many are trying out other platforms like Bluesky.
  2. Bluesky is gaining popularity because it has cool features that users find fun and engaging, unlike some other social media apps.
  3. The writer feels stuck between using both Threads and Bluesky, realizing social media is becoming more divided and siloed.
Jakob Nielsen on UX 11 implied HN points 05 Dec 24
  1. CapCut is an AI video editor that, while powerful, is not as easy to learn as people say. Users can edit videos by working with AI-generated transcripts, which can improve the final cut.
  2. Creating AI avatars can be done through different services like Humva, D-ID, and HeyGen. Humva is the easiest to use, while HeyGen offers the most features but is also the most complex.
  3. It's smarter to subscribe to AI services monthly rather than yearly. AI changes quickly, and you want to be flexible to switch to better tools as they become available.
Jakob Nielsen on UX 11 implied HN points 02 Dec 24
  1. Cookie consent banners waste a huge amount of time for users, costing billions in productivity. Most people ignore them or find them useless.
  2. NVIDIA's approach to building AI infrastructure allows for significantly faster performance improvements compared to traditional methods, promising exciting advancements in AI capabilities.
  3. Virtual try-on technology is becoming more accessible, allowing users to see how clothes look on them without needing a photoshoot, which can change the shopping experience.
UX Psychology 138 implied HN points 06 Feb 23
  1. The Hawthorne Effect is when individuals change their behavior because they know they are being observed, impacting various behaviors from dietary habits to research study results.
  2. Possible explanations for the Hawthorne Effect include people conforming to expectations when observed and feeling pressured to perform better.
  3. To mitigate the Hawthorne Effect in UX research, steps like using control groups, minimizing feedback during studies, focusing on cause-and-effect relationships, and creating judgment-free environments can help obtain more accurate data.
UX Psychology 119 implied HN points 04 Aug 23
  1. Incorporating anthropomorphic design elements can improve user experience and satisfaction with AI systems. Humanlike voices and natural conversational abilities in chatbots lead to more positive user perceptions and emotional connections.
  2. Not all humanlike cues in AI elicit positive reactions - some may cause unease or revulsion. Factors like the uncanny valley effect and privacy risks need to be considered when designing anthropomorphic AI.
  3. Emotional and auditory anthropomorphic cues like humor and natural-sounding voices can increase user satisfaction and strengthen connections. These cues are more impactful for entertainment purposes than utilitarian tasks with AI assistants.
DiGiTalk Newsletter 117 implied HN points 13 May 23
  1. Publishing superficial content on a website can hinder its mission, copy-pasting content can be detrimental to credibility and online presence.
  2. Ensuring a website is mobile-friendly is crucial since a significant portion of visitors use mobile devices.
  3. Having an effective email newsletter and not focusing excessively on website appearance can make a significant impact on reaching and engaging with potential customers.
system bashing 117 implied HN points 18 Jul 23
  1. In a tech company, engineering involves balancing cloud costs and user interface to optimize costs and enhance user experience.
  2. Reducing costs significantly is crucial for a company's profitability regardless of other measures like discounts or marketing strategies.
  3. Engineering decisions impact user experience constraints and cloud costs, requiring a balance between the two for system efficiency.
Sunday Letters 39 implied HN points 24 Mar 24
  1. Small actions can have a big impact over time. Just think how turning on a light used to be a big hassle, but now it's super easy.
  2. Making tasks easier leads to wider use. If a product is simple to use, more people will adopt it without thinking twice.
  3. Focus on common problems and make solutions accessible. Like how we turned on lights without much thought, your solutions should be just as easy for everyone to use.
CommandBlogue 19 implied HN points 28 May 24
  1. Users don't easily forget bad experiences, like annoying pop-ups. Once trust is lost, it's hard to regain, so it's important to be careful with how you present information to them.
  2. Beautiful design attracts users and keeps them engaged. Nowadays, a nice look matters just as much as solving a problem, since many products are similar.
  3. Users prefer having multiple options. If they feel like they don't need help at first, they might still end up needing it later, so providing a way for them to revisit guides is key.
Pine 19 implied HN points 18 Jun 24
  1. Pine now has cool analytics tools to help you understand your data better. You can break down and show your information in different ways.
  2. They've made some neat improvements, like showing summary insights and helping you create better connections between cards. This makes using the app more user-friendly.
  3. You can now open links in new tabs easily and get notifications for actions you take. These small updates improve the overall experience when using the app.
Jake [Building in NYC] 59 implied HN points 25 Jan 24
  1. Founding engineers have to work really fast. They need to handle problems quickly and keep feedback flowing between users and the business.
  2. Empathy is key for founding engineers. They should think about how users will respond to their work and make it as easy and enjoyable as possible.
  3. A founding engineer always seeks the truth. They are curious and unafraid to ask questions to understand problems better and find effective solutions.
Alberto Cairo's The Art of Insight 39 implied HN points 15 Mar 24
  1. Visualization is changing fast, and it's important to keep up with new ideas and methods. This evolution makes it exciting to learn and grow in the field.
  2. There isn't a main online place where designers can share their work and chat about it yet. Having a common space could help everyone connect and improve together.
  3. The approach to design should focus on flexibility rather than strict rules. This mindset can benefit not just design work but also how we teach others about it.
Tech Buzz China Insider 159 implied HN points 17 Feb 23
  1. Xiaohongshu has significantly changed its user profile and doubled its monthly active users since mid-2020.
  2. The platform's monetization strategy has shifted, focusing on new advertising formats and easier ways for content creators to monetize.
  3. Balancing commercialization and user experience remains a key challenge for Xiaohongshu.
A Good Interface 99 implied HN points 27 Jul 23
  1. Consider color blindness when designing games - 8% of boys and 1% of girls are affected by some form of color vision disorder.
  2. Check the contrast between text and background colors to ensure readability and understandability of game content.
  3. Accessibility in game design goes beyond color - include other visual elements and gather user feedback to enhance user experience.
The API Changelog 9 implied HN points 15 Nov 24
  1. API design doesn't have to be technical. Non-technical people can focus on understanding what users need and planning the API without coding.
  2. Involving non-technical individuals early in API design can help identify user challenges and improve API functionality, making them more aligned with user needs.
  3. With the right tools, like Flotiq, non-technical people can create and test APIs easily, allowing for immediate feedback before handing off to developers for more complex tasks.
Jakob Nielsen on UX 15 implied HN points 21 Oct 24
  1. Design metrics should focus on user value, such as how quickly they can complete tasks. Faster completion times lead to happier users and more engagement.
  2. Most users prefer to get straight to the point and often skip reading long instructions or explanations. Keeping things simple and clear is essential.
  3. Children are becoming more aware of misleading design patterns online, but many still struggle to identify them accurately. Educating kids about digital design can help them navigate online spaces more safely.
UX Psychology 158 implied HN points 03 Oct 22
  1. Identifying clear goals is crucial in choosing the right UX metrics, involving team and stakeholders can help define meaningful and actionable metrics.
  2. Mapping goals to signals helps track progress towards goals; gathering user feedback and reviews can be essential signals to measure UX success.
  3. Refining signals into specific metrics is the final step, where data scientists can assist in ensuring metrics are measured accurately; focus on key metrics and avoid adding unnecessary data.
Pine 19 implied HN points 23 May 24
  1. Pine now gives you fun little toast messages when you keep a daily streak or reach card milestones. This helps give positive encouragement while you work.
  2. You can now customize the appearance of each deck with different themes and styles. This makes it visually unique and easier to switch between decks.
  3. Many improvements have been made to the user experience to make using Pine more enjoyable overall. This should enhance how you create and review your cards.
The Product Channel By Sid Saladi 6 implied HN points 08 Dec 24
  1. AI product managers play a key role in creating and managing AI-powered products. They need to combine technical knowledge with an understanding of user needs.
  2. Their responsibilities include researching AI applications, creating product strategies, and leading development teams. They ensure that products are both viable in the market and valuable to users.
  3. To succeed, AI product managers should have skills in AI, business, and user experience. A mix of education in tech, business, and design helps prepare them for this role.
timo's substack 78 implied HN points 28 Sep 23
  1. Agile approach works for quick insights but can fail for user experience
  2. Data user experience includes utility, usability, findability, credibility, desirability, and accessibility
  3. Improving data user experience involves naming conventions, SQL style guides, ownership clarity, metadata, architecture, data consistency, and regular user feedback
Teaching computers how to talk 73 implied HN points 13 Mar 24
  1. Inflection AI announced Inflection-2.5, a competitive upgrade to their large language model.
  2. Despite having a smaller team than tech giants like Google and Microsoft, Inflection AI focuses on emotional intelligence and safety in their AI products.
  3. Pi, Inflection AI's personal assistant, stands out with its warm, engaging, and empathetic design, making it an underrated gem in the AI space.
A Good Interface 59 implied HN points 16 Nov 23
  1. Understanding player expectations is crucial for designing intuitive in-game menus. Players have certain expectations for content and structure, deviating from which can lead to frustration.
  2. Menu navigation and flow are essential in creating a user-friendly experience. Design clear paths, group similar items, and prioritize important actions for quick and easy navigation.
  3. Consistency in iconography, terminology, and design elements, as well as testing with real players, feedback, and iteration, are key to crafting a well-crafted in-game menu that enhances the player experience.
The Uncertainty Mindset (soon to become tbd) 99 implied HN points 28 Jun 23
  1. Situated software is made for specific needs in small groups. It may lack polish but works well for those it helps.
  2. Good brittleness means being tailored to a specific situation and easily adapting when things change. This makes systems and products more responsive.
  3. We should focus on building things that are both suited to situations and able to change easily, rather than just aiming for large, flawless systems.
Optimism (for the web) 10 implied HN points 19 Oct 24
  1. The author became a dad and is really grateful for having a happy family. It's a big change in life that brings a lot of joy.
  2. They created several new apps, including a SaaS template and a music player, using updated tech like React and Next.js. These tools make it easier to build and use applications.
  3. The author learned to use Vim and switched from VS Code to Neovim, finding it faster and more customizable. They even created a free course to help others learn Vim too.
Jakob Nielsen on UX 13 implied HN points 07 Oct 24
  1. OpenAI's new feature, Canvas, lets users interact directly with text in a document instead of just chatting. You can now point at specific text and tell the AI exactly how to change it.
  2. Meta has introduced a video generation model called Movie Gen that rates the quality of videos by having people compare them side by side. This helps to figure out which AI creates better videos.
  3. AI is being adopted quickly, with many people using it regularly for tasks at work. It's even being used at a faster rate than the internet was when it first started.
Kyle Poyar’s Growth Unhinged 236 implied HN points 10 May 23
  1. Collaborate with experts to conduct a thorough audit of your product-led growth strategy.
  2. Implement best practices at each stage of the free trial experience such as creating a compelling sign-up page and a goal-oriented onboarding checklist.
  3. Utilize personalized templates, value-add empty states, and contextual guidance to enhance user experience and increase conversion rates.
Casca’s Substack 59 implied HN points 19 Oct 23
  1. Casca Extension prioritizes speed for a smooth user experience and optimized resource usage.
  2. They utilized technologies like React, Tailwind, and IndexedDB to enhance performance.
  3. Strategies like optimizing images, dealing with slow requests, and minimizing re-renders helped make the extension faster and more efficient.
CAUSL Effect 119 implied HN points 12 Apr 23
  1. The Region-Beta Paradox shows that people often tolerate mild discomfort until they reach a more intense state, which can lead to faster recovery. In simple terms, we might ignore small problems until they become serious.
  2. This idea can change how product teams think about improving customer experiences. Instead of aiming for perfect satisfaction, it might be okay to allow for some mild frustration, as it can be a signal for customers to take action.
  3. Not all products need to be perfect to be successful. Sometimes, a product that fits well in the market is more important than one that delivers an ideal experience but lacks user interest.