A Bit Gamey

A Bit Gamey is a blog by Phil Martin, documenting his journey in developing mobile apps. It covers creativity, productivity, personal development, and entrepreneurship. The posts offer practical advice on idea generation, writing, deep work, communication, and startup strategies alongside insights into blockchain technology and designing a Minimum Viable Product.

Creativity and Idea Generation Productivity and Personal Development Entrepreneurship and Startup Strategies Writing and Communication Product Design and Development Blockchain and Technology Trends

The hottest Substack posts of A Bit Gamey

And their main takeaways
Get a weekly roundup of the best Substack posts, by hacker news affinity:
20 implied HN points 30 Apr 23
  1. Companies are getting smaller as technology advances, leading to a more dynamic work environment.
  2. Value and productivity in work are not always linear; individuals with specific skills can bring significantly more output.
  3. Future workers will need to adapt by diversifying skills, embracing change, and building a personal brand.
20 implied HN points 19 Mar 23
  1. Founders should understand different business models available and focus on one for startups.
  2. Three key business models to familiarize yourself with are SaaS, Marketplace, and Transactional.
  3. Other business models include Subscription, Usage-based, E-commerce, Enterprise, and Advertising.
20 implied HN points 21 Aug 22
  1. A business plan needs to address desirability, feasibility, and viability.
  2. Key components include customer segments, channels, and value proposition.
  3. Revenue generation, cost management, and maintaining profit are vital for business sustainability.
13 implied HN points 04 Dec 22
  1. Creativity is a matter of practice
  2. Plenty of good ideas remain to be discovered
  3. Generating many bad ideas is necessary to find good ones
13 implied HN points 27 Nov 22
  1. Making a Minimum Viable Product helps you learn quickly and shape your final product.
  2. A Minimum Viable Product is a simple version of your idea to gather feedback and test its value.
  3. Creating a Minimum Viable Product should be quick, focused, and based on user feedback.
6 implied HN points 03 Sep 23
  1. Behavior requires motivation, ability, and triggers (B=MAT)
  2. Motivation comes from immediate sensations, long term anticipation, and social belonging
  3. Ability is influenced by skill, cost, and potential frustration in taking action
13 implied HN points 02 Oct 22
  1. Naval Ravikant taught the importance of building and selling to become unstoppable.
  2. Paul Graham emphasized the significance of making something people want.
  3. Alex Osterwalder showed how to develop a business plan and test key assumptions.
1 HN point 01 Oct 23
  1. To write a good press release, focus on hooking people with a strong headline and newsworthy content.
  2. A press release template should include contact information, a problem-solving product launch announcement, features, benefits, and a call to action.
  3. Distribute press releases to media outlets and monitor results to adjust future releases and generate excitement for new products.